Arc the Lad: End of Darkness Image
Metascore
59

Mixed or average reviews - based on 24 Critics What's this?

User Score
3.7

Generally unfavorable reviews- based on 6 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: (Also known as "Arc the Lad Generation" in Japan) Arc the Lad: End of Darkness takes place five years after, yet in the same world as Arc the Lad: Twilight of the Spirits. Players take the role of Edda, a young man whose youth is marked by a "boring island life". His serenity is shattered, however, when he meets Kirika, a rude young woman, on the beach. Shortly after, Edda tries to help a hunter capture vicious criminals, but the latter gets killed. Edda notices Kirika standing nearby, and his suspicions begin to grow about the mysterious young woman. Edda who has awakened as a full-fledged exorcist becomes a hunter himself, and realizing a sense of responsibility to save the weakened world, he sets out on a remarkable journey that will ultimately pit civilization against nature. [Namco] Expand
Score distribution:
  1. Positive: 2 out of 24
  2. Negative: 2 out of 24
  1. Comes close to achieving the goal of combining a great offline quest with a great online experience. The most obvious missing piece: a compelling story. Second would be a full-fledged quest (your journey is mission-based, therefore eliminating some of the freedom that comes with an RPG). Third, End of Darkness can be repetitive at times.
  2. The simple combat system works really well for the game and the storyline for me was really interesting. I would have liked more diversity in the single player mode, but the online mode really helped out its cause.
  3. 69
    A unique upgrade system, online competitive modes, and semi-linear mission structure can't shine the way they're supposed to if they're supplemented by poor AI, repetitive progression, and a storyline that's nowhere near as powerful as its predecessor.
  4. It's doubtful that it will spawn any new recruits.
  5. Too convoluted and mechanically routine to recommend to anyone except the most subbornly devoted. [Aug 2005, p.84]
  6. Darkness' molasses pace, cut-rate presentation, and simplistic throwaway quests leech any sense of drama or importance. [Aug 2005, p.113]
  7. 30
    I can't definitively say this is the worst RPG I've ever played. But this does make my Worst 5 of all time.

See all 24 Critic Reviews

Score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1