• Publisher: Capcom
  • Release Date: Mar 25, 2003

Mixed or average reviews - based on 20 Critics

Critic score distribution:
  1. Positive: 7 out of 20
  2. Negative: 2 out of 20
  1. This game has great controls, but they’re touchy.
  2. I am amazed at what they where able to create here... This game is fun, challenging and addicting.
  3. Sure, it's got the gorgeous looks of a supermodel, and enough cool effects to keep your eyes entertained for hours. But underneath all that makeup is a deep, less-realistic simulation racer that will have you sitting on the edge of your seat.
  4. After the unique visuals and fresh implementation of standard and advanced features, the most compelling reason to get your hands on Auto Modellista is for its online multiplayer racing capabilities.
  5. The game's pacing is easier than GT, letting you fill up your garage pretty quickly - which is great fun since you can race your stable online. [July 2003, p.104]
  6. The background graphics, however, ruin the overall effect. The backgrounds, while using very moderate levels of cel-shading, simply don’t look congruent to the car’s graphics.
  7. 75
    Still, if you're like me, you'll find yourself living with these problems just because of Auto Modellista's solid online aspects, and right now, that's what every online racing fan needs. [June 2003, p.48]
  8. 70
    The controls are without a doubt the game's biggest sticking point, and they'll probably push more gamers away than attract them. Then again, there is no doubt that the painfully-earned skill one earns by learning to play it, and once you do get good, you'll probably love Auto Modellista.
  9. Despite its steep learning curve and simplistic online races, offline Modellista’s Garage mode is perhaps the third-deepest Career-like mode I’ve ever experienced on a racing game (after "GT3: A-Spec’s" and "Sega GT 2002’s" for XBox).
  10. 70
    Auto Modellista’s gameplay doesn’t match its outstanding visuals. Unfortunately, the driving technique at the heart of this driver doesn’t perform well.
  11. Has a fantastic look, but its gameplay unsuccessfully tries to straddle the line between simulation-style tuning options and arcade-style handling and collision physics.
  12. Although Auto Modellista does an outstanding job in its visuals and customization, the racing aspect certainly did not get enough attention.
  13. 60
    It's fast and easy to play, and it looks terrific. At least the cars do. Serious car culture enthusiasts and a very select group of auto-manga readers will dig it, but its dusting of drawbacks leave it just barely on the three-star side of the rating scale.
  14. AM could've been the next great PS2 racer, if only Capcom had hired a mechanic who specialized in handling. [June 2003, p.131]
  15. The biggest problem I found was control. Nag all you want about the AI, its not that big a deal. But I hardly ever felt like I was in true control of the car that I was driving.
  16. Powersliding, for a start, is a disaster. It's nearly impossible to do with any level of consistency, and no amount of fiddling with the car's setup will fix it. [May 2003, p.60]
  17. I am spectacularly disappointed... Because aside from looking gorgeous, Auto Modellista is an absolute pig. [June 2003, p.102]
  18. Underneath the visual flair is a gameplay system that’s neither arcade nor simulation based, and never manages to excel in either.
  19. 45
    A textbook case of the gameplay taking a backseat to the graphics... Auto Modellista's biggest problem is still the poor control.
  20. The original "Ridge Racer" on PSOne had better control than Auto Modellista. The biggest problem with the game is the utter lack of traction that these cars have. [June 2003, p.28]

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