• Summary: The anticipated sequel has arrived. Embark on a new adventure in Baldur's Gate and brave terrible dangers in search of fortune, glory, and power. Face a multitude of sinister enemies while traveling through many spectacular environments in this action-packed fantasy game. Rid the lands of chaos, mastering skills, spells, and deadly weapons ? the fate of thousands hangs in the balance. [Interplay] Expand
Score distribution:
  1. Positive: 35 out of 44
  2. Negative: 0 out of 44
  1. A great game and worthy sequel. It keeps the core gameplay intact, but improves on it significantly, and then adds a plethora of new additions that only enhance what’s already on offer.
  2. It’s highly polished in every way and offers a lot more content - it just doesn’t offer many new features nor does it fix some of the game’s original problems.
  3. What was once a pleasing console compromise now seems overly restrictive post-"Knights of the Old Republic." Despite hints of moral choices and a dusting of side-quests, it soon boils down to a straight slog, mashing the 'A' button as you wander through prettily rendered - if largely linear - dungeons. [Feb 2004, p.100]

See all 44 Critic Reviews

Score distribution:
  1. Positive: 10 out of 11
  2. Mixed: 0 out of 11
  3. Negative: 1 out of 11
  1. Action/RPG perfection. Awesome game in every way. Excellent replay value, with all the different characters, and the unlockable extreme mode. Love the first game, love this one even more. Expand
    • 0 of 0 users said yes
  2. 10
    Look at what the first game did: chapters, D&D level up system and lots of hack and slash. Basic PS2 RPG, now look at the second one. It has all the same things, horrible, horrible game. I'm joking, it takes these three qualities and expands on them. Lets start with chapters: way more chapters, a prologue system and each chapter is longer. Now the Level up system: way more qualities that make it way more like a D&D Game, plus you can level up your class, such as Cleric to Paladin. Hack and Slash, way more enemies and way more kinds of enemies. Now this game resembles a RPG way more than the predecessor and that is a very good thing, with the aforementioned qualities, it already starts to sound more like a DnD game. There is a world map, so you can travel to your locations and see the places in the world. You can also travel back to locations, each time with there being different and more enemies. This way, the city of Baldur's Gate acts as a hub city from where you can travel locations, thus making the game semi open-world. The story, like always, is great, why? Because, I am Mordoc SeLanmere. Then comes the weapon creation system. Not only can you create your own weapons, but you can modify your other ones, as well as armour. This makes sure that rubies and sapphires and rings aren't completely useless. While we can say the first game to be about 10 % RPG and 90 % Action, Baldur's Gate: Dark Alliance II is about 35 % RPG the rest action. This is a great improvement, the only bad thing is, there is not going to be a third one, at least not until Interplay makes a deal with Atari or the Wizards of the Coast. Expand
    • 0 of 0 users said yes
  3. JimmyW.
    4
    You'll get lost in every level except if your a pro (and ime not a pro) but is still cool how u buy ure own weapons to use am surprised that buldars gate 1 got a higher ranking than this one (the sequel) its o.k but youll spend nearly ure whole time saying "i think ive been here" overall i wouldn't reccomend playing it. Expand
    • 0 of 1 users said yes

See all 11 User Reviews

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