- Publisher: Konami
- Release Date: Nov 1, 2005
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The tools of the demon-hunting trade define Curse. [Nov p.84]
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80While Curse of Darkness may arguably be better than "Lament of Innocence," it still isn't as good as the side-scrolling entries. There's just something about the translation into the 3D environments that makes Castlevania lose its charm.
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80Yet as innovative and inviting as the Forgemaster system and customization facets are, Curse is slightly hexed by a repetitive play scheme: enter room, kill enemies, exit room, repeat.
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Fans of the series will be both pleased and slightly disappointed at the same time with the second Castlevania game to hit the third dimension, but to the casual gamer, it will be nothing more than an average action title.
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78Its nicely implemented Innocent Devil scheme and its varied, and useful, assortment of weapons are great, but its environments are lackluster.
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78Its bland, lifeless environments (corridors) detract from the experience, causing a few moments of boredom. Get past that and you'll have a good time. You won't be blown away, but you're likely to be surprised.
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Castlevania fans will definitely be pleased with the direction this series is going in. It's a shame that it feels so dated. [Nov 2005, p.151]
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Curse is thus leagues better than its PS2 predecessor, but it still doesn't reach the legendary status of its 2D forerunners, mainly because of a lack of Metroid-style open-ended level progression.
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Basically you have to sit through a lot of meaningless running around and little fights in order to get to the good stuff once you've gotten past the first castle.
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75Suffers from some problems, including minor camera trouble and some dated graphics. Still, these aren't major enough problems for me to not recommend the game.
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But truly, this slightly-above mediocre release is not what Castlevania should be. The action needs to be tougher, tighter, less "me too" where "Devil May Cry" is concerned.
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70Don't get us wrong: the latest Castlevania isn't a bad game, if you can swallow the endless combat repetition. It just falls well short of this series' legendary heritage, and can't hold a candle to the handheld Castlevania: Dawn of Sorrow for the Nintendo DS.
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Ambitious gameplay is marred by lazy design, leaving this wallowing in mere decency when it could have been devilishly enjoyable. [Feb 2006, p.96]
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70The bar for this type of game is higher now, and it seems the castlevania series is simply struggling to keep up. [Dec 2005, p.106]
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It's the best 3D Castlevania yet, but comes nowhere near being as good as the 2D efforts -- even the ones released recently. It's an interesting take on the Castlevania mythos, but won't sate die-hards and won't convert casual players.
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70For players that can muddle through the often copious and tedious battles and sometimes lackluster environments, this is a worthy Castlevania adventure -- and thanks to the devil forging and item creating, a rather unique one at that.
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70Curse of Darkness picks up after a few hours, but never really hits its stride -- despite nice bosses, cool abilities, and the large amount of real estate.
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Where Curse of Darkness succeeds is with its secondary features - the devil forging and the item-creation system. [Dec 2005, p.126]
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70Curse of Darkness is often a lot of fun in its own right, but if you're not the kind of player that can tolerate "grind"-style gameplay -- and indeed, often thrive on this -- then you might get bored here.
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Just like Lament of Innocence, the presentation and core gameplay fails on almost every level, making it difficult to differentiate it from any other generic action game out there.
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68Despite a solid combat system and a good presentation, this latest Castlevania is cursed with extremely monotonous levels that prevent it from being an engaging action-adventure game.
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In all its mediocrity the game just does not have that special something. Corny cutscenes are not enough of a reward to justify endless combat through unimaginative enemy hordes. [Mar 2006]
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64An underwhelming experience.
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62I liked the game's attempts at innovation through the weapon system and the devil forging bits, but ultimately, you're just going to be mashing the X button nearly all the way through the game.
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60What annoys me here is that Castlevania was always doing several smart things at once and this one, conversely, is founded on a presupposition that pandering to the klepto sword-swinger niche is all Konami needs to do.
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60The weapons system is an awesome idea, and the specialized combos and moves for each weapon makes things seem pretty fresh.
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The main problem with Castlevania: Curse of Darkness is its sheer monotony. Most of the levels, although graphically sumptuous, barely vary as you progress through them. But worse than that, the core gameplay itself becomes immensely tedious as you find yourself battling exactly the same set of limited creatures over and over again. [PSW]
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60A flawed, yet entertaining game. Like previous 3D attempts at the series, it never comes close to the greatness of the GBA and recent DS versions, but it's fun if you don't mind wandering.
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While the visuals are detailed, they're dark and bland. The generic backgrounds make it hard to distinguish rooms, making navigating the game's enormous world aggravating.
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For the determined vampire hunter, Castlevania: Curse of Darkness can be engaging, but only in the manner of any item-heavy level grind.
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User score distribution:
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Positive: 9 out of 10
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Mixed: 0 out of 10
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Negative: 1 out of 10
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AlexB.10