• Publisher: Konami
  • Release Date: Nov 1, 2005
Metascore
70 out of 100

Mixed or average reviews - based on 30 Critics

Critic score distribution:
  1. Positive: 10 out of 30
  2. Negative: 1 out of 30
  1. For the determined vampire hunter, Castlevania: Curse of Darkness can be engaging, but only in the manner of any item-heavy level grind.
User Score

Mixed or average reviews- based on 22 Ratings

User score distribution:
  1. Positive: 9 out of 10
  2. Mixed: 0 out of 10
  3. Negative: 1 out of 10
  1. This was very different than other Castlevania games preceding it. I didn't have a problem not playing as a Belmont, because many of the other games had done that. However, the Devil forging was very unusual. I enjoyed it, but didn't really feel as though this were a Castlevania game. But it was fun to make your own weapons and beat Isaac with a frying pan. This game definitely had its silly and serious moments, but one of the most frustrating to me was fighting Legion. I thought fighting Legion would be like The Forgotten One in LoI, you choose to fight it and you get a pretty nice payoff for it. But you get nothing when you beat Legion, just a pat on the back and your back on your way. Other than that, the gameplay was very fun, the storyline was interesting, and the fact that you could play as Trevor once you'd beaten the game is what held its replay value for me. Full Review »
  2. Castlevania: Curse of Darkness is pretty entertaining. It might lack the intense atmosphere and eerie feel some of the previous Castlevanias had, but it's still a fun adventure RPG style game. The events of Curse of Darkness happen 3 years after the events of Castlevania III: Dracula's Curse. You play as Hector, a devil forgemaster, who can summon various types of familiars to help him in fights, ranging from fairy type that heal you, to battle type that are good damage dealers, etc. Curse of Darkness has some similarities and some very huge differences to Lament of Innocence, the other 3D Castlevania that came out on PS2. For one Curse of Darkness is an RPG-style game, meaning the player gets to gain experience points and level up. Secondly you're not only confined to one weapon, but can use many different types. The fun part is that most times you'll need to craft better weapons from the raw ingredients that you find dropped by monsters. Each weapon type has different fight combos, making the potentially repetitive gameplay somewhat varied. The other fun thing is that depending on what weapon type you use, your familiar follows a different evolution path, which can make you interested to try out other evolutionary paths of the same type of familiar. Curse of Darkness has an incredible soundtrack. In fact in my opinion one of the best in a Castlevania game (and that says a lot, since Castlevania games generally have great music). There are a lot of stages in the game, most going outside of the castle. Some stages are rather fun to explore, such as Cordova Town for example, but some others can be a real pain. The game really does grow on you. When I began the first stage it looked incredibly mediocre, but further into the game you get, the more stuff there is to do and more fun it becomes. The characters are interesting, the cinematic sequences, especially the fights, are great, and there are some extra bits added too, like a secret boss in the temple basement, and also two monster-filled towers. This is a much longer game than Lament of Innocence. Perhaps not for everyone, maybe even not for all Castlevania fans, but anyone who likes adventure RPGs or even JRPGs should give this a try at least. Full Review »
  3. AlexB.
    10
    This game was quite enjoyable. I love the new features of devil forging and weapon and armor smithing. I must admit that the bosses were a tad too easy. Other than that, this game was great. Full Review »