- Publisher: Eidos Interactive
- Release Date: Apr 4, 2006
- Also On: PC
- Critic Score
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75I'd say that fans of the series ought to check this one out, but those of us who've gotten spoiled by Brothers in Arms and Call of Duty will only see glimpses of that intensity and cinema.
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Commandos: Strike Force just feels like a game of half measures. The tree textures are straight out of 1999, the one-liners are repeated way too often, and the fighting just feels almost fun, rather than fun.
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For those who aren’t familiar with the series, you won’t find anything here that will knock you over. Without understanding how good the other games were, you won’t have the context to see this one as anything but a sub-par WWII game.
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Serving in the same unit as "Brother in Arms" and "Call of Duty", Strike Force just doesn't make the grade. [Mar 2006, p.92]
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There's no use mincing words. Commandos Strike Force is a dumbed down version of the Commandos series. It's more accessible, more forgiving and for the right player it can be a whole lot of fun.
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A decent attempt with some really nice touches. But everything that's to be found here has been done better in any number of World War II titles. [Apr 2006, p.58]
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65The technical aspects are weak, too: The engine's rough, and the framerate fluctuates a bit too much. [May 2006, p.75]
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It's certainly more of the same when it comes to the stealth action and FPS genres that it follows, and doesn't really rise above or try anything particularly new in order to provide that little bit of an edge that it needs to make it out of the realm of mediocrity.
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60It gets a reasonable score because it's a reasonable game - but ask yourself, are you really willing to settle for just plain reasonable when there are so many awesome games out there?
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By far the game's biggest fault is the graphics, though. For what it was trying to do, there just wasn't enough detail and subtlety.
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60Entirely competent in all technical respects, Commandos is a passable FPS, but absolutely nothing more.
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60A competent, if not actually great shooter that introduces some novel ideas that don't always work all that well.
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59Commandos: Strike Force lacks the forcefulness of its predecessors and of other first-person shooters. It’s cool to see a franchise try new things, but the finished product doesn’t live up to the standards of the series.
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57Though based on a great series of innovative tactical action/puzzle games, Commandos Strike Force comes off as just another middling World War II shooter, despite some good ideas.
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It’s just another WWII-era first-person shooter.
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If I had more space I could detail the game's numerous flaws in control, design, and AI, but I don't. Thank God. [Jun 2006, p.112]
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55Dull, ugly, and completely lacking in charm; only a glutton for punishment would enjoy Commandos Strike force. [Apr 2006, p.86]
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50The plethora of annoying little quirks and dodgy production values mask some genuinely fun and varied gameplay.
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Problem is, getting to the good stuff requires battling through a blitzkrieg of banality. [May 2006, p.98]
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The over the top acting would have been a welcome release, but the poor sound and graphical presentation just put a bullet in it.
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50The WW2 shooter has been done to death, and this game doesn't do anything at all to breathe life into the genre.
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An uninspired shift to first-person saps this Commandos instalment of that special strategic touch.
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40The game is so immensely frustrating and linear that moments of fun are few and far between. [Apr 2006, p.124]
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40Only the Sabotage online mode, where teams attempt to interrogate rivals for parts of a six-number code, stands out as unique. One mode won't win the war, much less our gaming money for the month.
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40While Strike Force is not without its share of interesting features, they are lost in substandard visuals, controls, and level design.
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A fantastic idea ruined by ugly graphics, a shaky framerate, and bizarre design elements. [May 2006, p.80]
User score distribution:
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Positive: 1 out of 2
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Mixed: 1 out of 2
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Negative: 0 out of 2
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BenJ.8
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[Anonymous]6