Mixed or average reviews - based on 15 Critics

Critic score distribution:
  1. Positive: 1 out of 15
  2. Negative: 1 out of 15
  1. One thing that doesn't feel realistic about this game is the incredible odds your team will face. [Dec 2005, p.102]
  2. The unnecessary complications lie in the sheer volume of convoluted commands crammed onto the DualShock for use throughout the game.
  3. Global Storm feels like the true heir to the Conflict: Desert Storm games in more than just surname, and remains a worthy war effort, despite there being other games that may do it grander or deeper. [Nov 2005, p.102]
  4. The single player game will hold your attention and you'll get more mileage out of it if you play on the harder difficulty settings, but the real secret to milking everything out of this one is the online co-op mode.
  5. A solid and just about satisfactory squad shooter, but we expected better from the fourth game in the series. [PSW]
  6. The action is satisfactory, and the multiplayer options are robust. [Nov 2005, p.148]
  7. Like the previous games in the series, Global Terror offers some redeeming value as a shooter, but poor execution on certain aspects, such as the AI, keeps the game from distinguishing itself.
  8. Tedious and tiresome at times. With a poor AI controlling your team mates, unspectacular graphics and sound, awkward controls and nothing new to add to the genre as a whole, it simply has not impressed me.
  9. This squad-based shooter badly needed something extra to set it apart from the others, as it falls off the mark due to complicated controls and terrible AI.
  10. 60
    For a budget-oriented game, it offers plenty of shooting gallery fun and big explosions, and the missions are pretty long. But in the end, the relatively rudimentary AI made me wistful for "SWAT" and "Hidden & Dangerous."
  11. 60
    The first legitimate contender that Pivotal has released to date.
  12. 60
    Dedicated fans of the series will find a challenge, but the cumbersome controls and questionable AI remain most effective kill-joys.
  13. If you're going to play a squad-based shooter, why play this one when you could pop in one that's more interesting? [Dec 2005, p.130]
  14. The most flexible and feature-laden Conflict game yet, with a particularly tasty co-op mode.
  15. 30
    The game's abysmal controls and moronic A.I. fail to deliver.
User Score

Generally favorable reviews- based on 10 Ratings

User score distribution:
  1. Positive: 4 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 1 out of 5
  1. May 21, 2011
    just as its prequels nothing but good to say this game provides a satisfactory story as well as a variety of equipment and missions to keep players going Full Review »
  2. CarrieS.
    Feb 6, 2006
    I have been addicted to this game ever since i got it, i even bunk work just to play multiplayer with my mates.
  3. JohnM.
    Nov 28, 2005
    Better than any of the overrated SOCOM games IMO. Looks much better as well, very nice to see some decent textures in a PS2 game for a change. Controls are no better or worse than other games of this type on consoles, which is to say they should be much better. As always, mouse/kb support would only make sense. There has been absolutely no excuse not to implement support in every PS2 FPS/3rdPS, at least allowing those who appreciate logical controls to use them. And finally, if framerates were considered all that important, 80% of PS2 games would receive below average reviews. At least out of the 300 or so games I've played. You can't blame developers for hardware that was lacking in video RAM (or even texture compression capability which was ancient tech at the time) to such a ludicrous degree from the outset. Full Review »