User Score

Generally favorable reviews- based on 17 Ratings

User score distribution:
  1. Positive: 14 out of 17
  2. Negative: 2 out of 17

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  1. Jan 31, 2013
    I have never been a big fan of game series that receive yearly releases as the short development time often means that each game changes very little from its predecessor. Having enjoyed both Conflict Desert Storm and, to a lesser degree, Desert Storm 2 however I was enticed by the promise of playing the main campaign in four player spilt screen mode. If only I had hired the game first!

    The setting itself didn't exactly help. Upon its release in 2004 Vietnam seemed to be the setting for virtually every new FPS and, as with nearly every other attempt at the time, this setting was completely wasted. Why surround the players with dense forest if invisible walls prevent you from leaving the path set out by the games designers?

    The games biggest problem however is something that irritates me more than virtually anything else in gaming, endlessly re-spawning enemies. This device is still employed in some modern shooters but here even advancing through the level ceases to put a stop the never-ending barrage of bullets coming your way. In the end the only option is to run around the level completing each objective as quickly as possible with no opportunity to employ any team based tactics as was the case in the two Desert Storm Entries. It is rare from me to give anything a one out of ten rating but Conflict Vietnam is an absolute waste of time and money.

Mixed or average reviews - based on 24 Critics

Critic score distribution:
  1. Positive: 4 out of 24
  2. Negative: 4 out of 24
  1. 50
    Another problem comes in how Conflict: Vietnam handles aiming. Whenever I drew my weapon in first-person view, a bulky rifle sight popped up and took over a good chunk of my screen. Making matters worse, the sight proved to be completely ineffective.
  2. 50
    The mediocre graphics do an adequate job of rendering believable jungle environments, but the unattractive artistic style tends to jar with the hardboiled atmosphere. [Dec 2004, p.114]
  3. 30
    The looseness of Conflict: Vietnam, from the lack of comfortable and immediate controls to the boring progression of the game, just doesn't cut it. While the idea of squad-driven combat set in the tense, emotionally-charged setting of Vietnam has potential, Conflict: Vietnam falls short in execution.