Adding lots of enemies and huge bosses only makes the game more frustrating. Expect veins to pop out of your cranium, and a few broken controllers. Although I did have a tough time getting through the missions, I did have fun.
Does a lot of things right, but sadly it is mainly for the purest of pure hardcore gamers, as Shattered Soldiers steep learning curve and INCREDIBLY difficult gameplay, this probably will not please a mainstream gamer too much.
Make no mistake, you will die like a fly playing this game, very early and very often. But the pattern design is good enough that skill and perceptive analysis offers the possibility of mastery for dedicated players.
Pure Contra goodness. Most of the hallmarks that make the series great are here, including finger-frazzling gameplay, the indispensable two-player cooperative mode, constant shooting action, and giant bosses with well-hidden weak points.
Die-hard Contra fans hoping for a pure Contra remake may find themselves a little disappointed that, for all its similarity to its classic predecessors, Contra: Shattered Soldier takes a few too many liberties.
I'm sure that I'll have the urge to beat it again in a year, and then again in five years. But aside from playing the co-op multiplayer mode, it'd be tough to get me to come back any more frequently than that.
What it lacks in flash, longevity and accuracy to the Contra universe (no weapon pick-ups??!!) Shattered Soldier compensates for with old-fashioned, thumb-blistering, bang-your-head-against-the-wall hard shooting antics of the 2D and 2.5D variety.
Anybody who remembers the good old days of Contra should steer clear of Shattered Soldier, unless you have some sort of sadistic urge to lay waste to your senses and pollute your fond recollections of this once proud series.