Dance Factory PlayStation 2

User Score
6.0

Mixed or average reviews- based on 9 Ratings

User score distribution:
  1. Positive: 4 out of 9
  2. Negative: 2 out of 9
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  1. Aug 22, 2012
    6
    Have you played Audiosurf? This game was the Audiosurf of dancing games, years before Audiosurf. Same strength -- you could dance to any song you had! But I remember it having the same weaknesses too -- the step sequences felt generic and often didn't sync up viscerally with the music. Plus, in the PS2 days, uploading your music and waiting for the game to generate levels was a slow andHave you played Audiosurf? This game was the Audiosurf of dancing games, years before Audiosurf. Same strength -- you could dance to any song you had! But I remember it having the same weaknesses too -- the step sequences felt generic and often didn't sync up viscerally with the music. Plus, in the PS2 days, uploading your music and waiting for the game to generate levels was a slow and clunky process. Seems like a good example of a game that was a bit ahead of its technological time -- it'd be great to see someone have another go at the concept. But, in the age of DLC, it's probably too much to hope for, right?

    3 points for the gameplay experience and 3 for the ambitious and - at the time - new concept.
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  2. JenniferP.
    Jan 2, 2007
    6
    Good idea..but it doesn't work. Maybe the makers or DDR will come up with a good version.
Metascore
56

Mixed or average reviews - based on 22 Critics

Critic score distribution:
  1. Positive: 7 out of 22
  2. Negative: 8 out of 22
  1. Official U.S. Playstation Magazine
    30
    I still think a music-customizable rhythm game could be amazing, but Dance Factory falls short of the ideal. [Jun 2006, p.94]
  2. Game Informer
    80
    The game's not perfect by any means, but this is an idea that is long overdue, and I, for one, think it deserves some props. [Jun 2006, p.113]
  3. Electronic Gaming Monthly
    40
    Fun dance patterns, not great music, make dance games worth playing. It's an interesting idea that doesn't quite work. [Sept. 2006, p.106]