Mar 2, 2014Smashing,
Take the game for what it is: An arcade style shoot-'em-up with a B-movie plot, gameplay intensified by use of slow motion, and two unique additions to the third person action game that warrant considerable heed. As can be inferred from trailers &c, the police dog Shadow can be used effectively and, in Extreme settings, must be relied upon. The difficulty curve of this game is fair.
Dead to Rights II has the most fine tuned mechanics amongst any third person shooter on the PS2 of which it can be considered contemporary and simultaneous peers- here is a quick tip to get well at the game:
You see a group of enemies below: Use up your adrenaline that puts you in slow-motion and taking down baddies with the Berettas - as soon as your Adrenaline runs out- melee closest enemy for a refill of adrenaline or human shield.
What makes the game a constant classic is the character of Jack Slate, voiced by Steven Blum- Blum, most accredited for his role as Spike Spiegal in Cowboy Bebop, comes across effective with his one-liners that are catchy and act to enmesh the player.
Soundtrack is stellar, fireworks and explosions very moving;, levels albeit repetitive have to do with the fact that each level is part of one larger mission that takes place in the same building - backtracking - and
all in all, given the immense replay value given if the player becomes enmeshed, Dead to Rights II is a Keeper.
* * * * 1/2
Cult-classic arcade style shoot-em-up with potential for much tactical strategy given polished gameplay mechanics.… Expand
This is not a game that anyone will accuse of vast depth. It revels in action-movie cliches, from Jack’s nearly-constant bad puns (“This ought to heat things up,” he says, grabbing a Molotov cocktail) to the near-invisible story to the waves of idiot cannon-fodder who populate each stage.