Description:
Devil May Cry 3 unfolds an earlier chapter in Dante's history, before the original Devil May Cry, to the fateful clash between Sparda's twin sons, divided by the divergence of their chosen paths. Along the way, Dante encounters formidable foes and unusual characters including a mysterious man named Arkham and a female hunter named Lady whose mission is to take down all demons, including Dante. These precursory events disclose the complex roots of Dante's character and reveal insight into his clouded past. In addition to its strong roots, the game increases the intensity of gameplay with a new "style" system, which adds an additional level of depth. Depending on preference, players can choose to use short-range, long-range, defensive or evasive play styles. Each system has its own range of gameplay features and players can choose to power up their favorite style for increased special attack abilities. [Capcom]
Initial Release Date: Mar 1, 2005
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Momora
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Sound: sound effects designer
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H.T.
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Special Effects: special effects
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Masaaki Bizen
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Visual Effects: lead animator: CGI movie,visual effects editor: CGI movie
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Jun Ikawa
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Visual Effects: character CGI artwork
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Rie Miura
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Visual Effects: motion capture operator
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Akira Sakawa
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Visual Effects: animation supervisor: CGI movie
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Tama
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Visual Effects: stage CGI artwork
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Shin Wada
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Visual Effects: animator: CGI movie
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Saru
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Art Department: storyboard
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Mario Perez
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Stunts: stunts: Los Angeles Action Design Team
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Hakuei
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Animation: character CG artwork
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Konta
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Animation: character CG artwork
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Nara
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Animation: motion animator
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Yukio Ishii
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Camera Department: camera operator: video storyboard
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Chika Matsui
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Camera Department: camera operator: video storyboard
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Ken Ohara
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Camera Department: camera operator: video storyboard