• Publisher: Capcom
  • Release Date: Sep 9, 2002

Mixed or average reviews - based on 18 Critics

Critic score distribution:
  1. Positive: 1 out of 18
  2. Negative: 7 out of 18
  1. Get used to the controls and don't even think about quitting until you've reached the third or fourth level. By that time, you won't want to quit playing, and will be glad you took my advice.
  2. Though Dino Stalker features all the relevant gore and shocks of Capcom’s classic survival horror games (and is proud to say so) the slow gameplay, limited freedom and short lifespan puts the survival of Dino Stalker in doubt.
  3. 50
    Aside from the horribly awkward controls, Dino Stalker suffers from what can best be described as a lack of inspiration.
  4. A frustrating mess of a game.
  5. 40
    A hodge-podge of first-person shooter aspects, smashed into the middle of a slow-ass adventure, using the light gun, and with a story that is about as fresh as a McDonalds Cheeseburger on a slow Sunday.
  6. 60
    It's just difficult for the game to be fun enough to surmount the great, big, monstrous control problem the concept inherently carries.
  7. 60
    Misfires slightly as a stand-alone first-person shooter, as it's not deep enough to warrant too much replay. But in connection with the Guncon2, the game outshines any recent competitors.
  8. A carpel-tunnel-syndrome-inducing experiment that may just make you more sore and bored than upbeat and happy. [Oct 2002, p.40]
  9. Makes some strides in the genre, but it seems like the company didn't finish the job. [Oct 2002, p.85]
  10. As a light-gun game it’s too awkward and as a FPS it’s just too damn slow and unresponsive.
  11. Despite its adventure game pretentions, Dino still suffers from annoying time limits and short overall length. [Oct 2002, p.179]
  12. Gets brownie points for being curious and backing up that curiosity with a shoot-a-thon conventional-enough to be otherwise average-at-best.
  13. Has problems galore, most noticeably in the controls, and to be perfectly frank: it’s just not fun to play.
  14. The most innovative light gun game in years - for better and for worse. [Oct 2002, p.140]
  15. This idea just doesn't work. [Aug 2002, p.71]
  16. If the dinos don't kill you, our weapon system might.
  17. Lets you blast up dinosaurs, but its attempt to mix full control of the character plus fast-paced shooting ends up less than average.
  18. 25
    Too short, too easy, and too tedious. [Oct 2002]
User Score

Mixed or average reviews- based on 6 Ratings

User score distribution:
  1. Positive: 2 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 2 out of 4
  1. JimmyB.
    Dec 2, 2004
    I ve played many lightgun games and the least you can say is that this one stands out. + the dinos actually have an AI ( except for the bosses they re as dumb as an horses ass) + the controll system : At first you think what the f*ck but you get used to it easily and I want to congratulate capcom for comming up with this unique system. - the games is quite short - the bosses are no challenge endnote If you have played about a hundred games this is a refreshing experience. Full Review »
  2. GraceS.
    Jan 20, 2004
    It is fun but way too easy, short, abit awkward and hardly value for money. If you like the Dino Crisis series this is worth playing. Paula is also sexy. Full Review »
  3. KyleD.
    Mar 23, 2003
    This game wasnt perfect but it was so fun!!!!!!!!