Mixed or average reviews - based on 28 Critics

Critic score distribution:
  1. Positive: 8 out of 28
  2. Negative: 2 out of 28
Buy On
  1. One of the coolest things I noticed though was the fact that, as you progressed through the game, your clothing would become more and more torn.
  2. Judged on a visual basis SOS: The Final Escape is average and rarely rises above this level, thereby becoming immediately devoid of gloss, and lost amidst countless other Playstation 2 titles.
  3. It won’t keep those with short attention spans entertained, however, as this game requires patience and has only limited action.
  4. PSM Magazine
    An original game that feels almost as tense as "Resident Evil," but with a realistic premise. [Jan 2003, p.32]
  5. Lacking in the production department, with awful slowdown at times and a camera that makes life difficult. [Feb 2003, p.70]
  6. It's more of a puzzle-solving game, yet it somehow remains completely thrilling throughout. [Feb 2003, p.99]
  7. The game looks like a late generation PS1 title that was switched mid-way through development to PS2, but they simply forgot to update the graphics.
  8. One of the best adventure games I have ever played on the PS2.
  9. Ultimately a flawed game, but its original premise and varied mix of gameplay create a refreshing experience nonetheless.
  10. What works so well in the game is the spontaneity of the destruction. You never know when it’s going to happen on an epic scale or create a small tremor.
  11. 63
    Clunky, ugly, and yet bizarrely progressive, Irem's latest survival attempt earns a couple of points for ingenuity and a handful of legitimate thrill-ride type moments. What it doesn't earn, however, is my recommendation.
  12. Has some great ideas, which are sadly letdown by poor execution and sloppy presentation.
  13. 60
    To make matters worse, the game slows down dramatically when there's too much happening on screen. It's almost like the building is collapsing in slow motion.
  14. From stiff control to appalling graphics and horrible English voice-overs, Disaster Report is a small-scale disaster in and of itself... It’s surprisingly fun to play despite its numerous flaws.
  15. Just as Dark Angel is guilty of repetitive character models and backgrounds, the game design is guilty of repetitive action, which is unbelievably stagnant.
  16. It flexes its muscles with artistic creativity, much like "Ico" and even "Rez" before it. But those two were much, much stronger in the gameplay department.
  17. With a slightly bigger budget, a lot less slowdown, and better dialogue, Report wold be a great game. As it is, it's just a good survival-horror game without the horror. [Mar 2003, p.116]
  18. Game Informer
    There is simply no reason for a PlayStation 2 game to look this bad. I mean, the framerate chugs when you're walking, fer Chrissakes! [Mar 2003, p.83]
User Score

Generally favorable reviews- based on 9 Ratings

User score distribution:
  1. Positive: 8 out of 9
  2. Mixed: 0 out of 9
  3. Negative: 1 out of 9
  1. Oct 26, 2012
    Disaster Report is a game that quietly came and went for most Americans. Boasting a major franchise in Japan, the entire appeal never seemedDisaster Report is a game that quietly came and went for most Americans. Boasting a major franchise in Japan, the entire appeal never seemed to catch on for those on the other side of the Pacific. However, despite some of the cheesier parts of this fledgling game that can bring down the playability for some, Disaster Report offers a truly unique experience. You play Keith Helm, a journalist heading toward his new job on Stiver Island, a manmade island out in some bay off the coast of Japan. On his way toward the centre of the city, however, the entire island is rocked by an earthquake originating from the island itself. Upon waking up, Keith must do his best to navigate the crippled city in an attempt to survive and be rescued. Gameplay is centered around the old-school styled survival-horror games like Silent Hill and Resident Evil, without all the zombies and bizarre creatures trying to take a bite out of you. Instead of fending off mutant creatures, you spend your time solving puzzles to go about navigating the destroyed landscape of Capital City. You encounter several other survivors along your journey, and you are charged with taking care of them. The main difficulty in your survival comes from the constant demand of water. You must consistently drink water to maintain your hydration meter - if you get too thirsty, you lose mobility, making you more prone to being squashed by falling debris or buildings during the constant aftershocks that rock the city. When those quakes do shake the city, your only essential defense is good ol' fashioned duck and cover; fail to duck, and you're likely to get covered in rubble. There are two modes of story to play, following one of two survivors throughout the city. You're free to follow Karen Morris to search for her puppy that she got separated from, or to aid Kelly Austin in finding her younger brother Jason, who got lost during the chaos of the quake. Karen seems a bit maniacal about finding her puppy, so Kelly seems to be the more sane option; however, both sides of the story offer a unique perspective on events, and different puzzles to solve, as well as different areas of the dilapidated island to navigate. There is hardly any music in the game, leaving you to the lonely trotting of the characters footsteps. Some of the sound is a bit shoddy, reflecting the meagerness of the game's development. However, when the quakes begin to rock the island, the sound brings everything to life; the sounds of twisting, turning metal, horrific pounds, and earth shaking rumbles really brings a lot of immersion to the game. Most of the dialogue between characters has voice over, and while it's not always the best acting you'll ever encounter, most is presented with a sense of authenticity and believability. It's not the best game. That much should be said from the start. It has major imperfections, between the visuals and quaint voice-acting. However, Disaster Report offers a unique blend of survival gaming that no other game has really ever matched. The story isn't the most fantastic, and gets a little silly at times (and excessively melodramatic near the end). Yet it remains solid, and enjoyable the whole way through; there is enough differentiation in the gameplay to keep players intrigued, and the ability to collect novelty compasses strewn about the city, and the challenge of unlocking all the different endings, the game boasts a slight replay value. The two difficulties offered are normal and hard - the only difference being that hard cuts your hydration bar by half, making things more cumbersome than difficult; on normal mode, your character is a camel in the Sahara, while on hard, Keith dehydrates faster than someone who just downed an entire salt shaker.

    Again, it's by no means perfect. But that certainly doesn't lower the intrigue in this hidden little gem. In this day and age of commercialism in the gaming industry, games that try to go against the grain are rare. Disaster Report is one of those rarities. Are such inventive, unique games always major successes? No, and Disaster Report is an example of such a game. But such experimentation with gaming should definitely be hailed. Thus, Disaster Report - though quaint - remains a fun, intriguing game that's worth a playthru or two by those dedicated PS2 users that remain fixated to their slowly outdated console.
    Full Review »
  2. MarkV.
    Jun 13, 2007
    Not the best of graphics but an awesome game none the less. Not many games around this fun anymore without a ton of cussing tagged along with Not the best of graphics but an awesome game none the less. Not many games around this fun anymore without a ton of cussing tagged along with it. Hearing foul language truly saddens and sickens me but this game is a pretty clean game that I own and really enjoyed a lot. Full Review »
  3. Dieubussy
    Apr 17, 2007
    Truly a different game. It is easy to point out its major flaws: the graphics are simple, the soundtrack is minor, there are gameplay issues Truly a different game. It is easy to point out its major flaws: the graphics are simple, the soundtrack is minor, there are gameplay issues mainly when it comes to the camera. But we must also have in mind that this is a small-budget game which, at times, beggs for a bigger dimension. Although it is unique at depicting what it sets out to depict: a city falling in front of your eyes due to aan earthquake. Your character is one of a few who has been left behind, fallen asleep. If you like to try out different games, which aren't completely impossible to play, then this should be a great pick. Not only does it have a great eastern taste to it, as it pays an homage to one of videogame's best creations: ICO. I hope that the "sequel" makes its way to Europe! Full Review »