• Publisher: SCEA
  • Release Date: Jul 23, 2003
Metascore
79

Generally favorable reviews - based on 40 Critics

Critic score distribution:
  1. Positive: 30 out of 40
  2. Negative: 1 out of 40
  1. 40
    A game that in spite its solid design and adherence to the extreme sports game blueprint, just seems a bit too formulaic. What’s missing is that intangible ingredient, which keeps the player coming back for more.
  2. 84
    But if you don’t mind your BMX mixed with a whole heap of fun (why wouldn’t you?) then you’ll love the game’s unique concept, giant courses and impressive graphics.
  3. 80
    A good game, but it's a downhill mountain biking game that, while technically solid, and in many ways fun, isn't terribly inspirational, innovative or original.
  4. Feels like pretty standard fare for the extreme sports genre, although it moves at an unusually high speed.
  5. 73
    Another major complaint I have about the control that bears mentioning is that the machinations one must go through to flip or spin are extremely annoying at best.
  6. 80
    Gamers looking for a vast, expansive trick system like the one in the "Tony Hawk" games might find their wings clipped in Downhill Domination, but the responsive physics and no-rules mayhem work surprisingly well. It's fast -- perhaps a little too fast.
  7. This game looks fantastic, sounds awesome, has tight controls and even tighter gameplay, and accurately blends racing, stunts, and "Road Rash." Play it. [Aug 2003, p.22]
  8. One of the fastest, most insane combat-racing games ever devised... If the tracks were a little bit less ambitious or the trick system streamlined for human hands, DD would easily be one of the best games of its type. [Aug 2003, p.78]
  9. It's disappointing to find that a game so reliant upon riding earthy mounds, avoiding rocks and leaping chasms leaves the player feeling disassociated from the environments. For all the sensory feedback you could as well be controlling a futuristic hoverboard. [Oct 2003, p.102]
  10. Throw in a clutch of two-player options and you've got an entertaining offline game that will satisfy many.
  11. Remarkably satisfied with this title.
  12. It’s steep and it’s fast. It not only looks great but it will make your stomach feel like you’re on a elevator. The graphics are realistic, and the perspectives are virtually perfect enough to consider this game a sim.
  13. DD's biggest failing is the audio. There are four different types of musical sets you can listen to while racing. They’re all lame and performed by bands that are not known very well.
  14. The stunts are a little lackluster, but the downhill racing delivers plenty of high-speed thrills.
  15. An excellent downhill bike racing game that gives you an amazing sense of speed, anxiousness, great control over your character and changing weather as you go from the top of the mountain to the bottom.
  16. A cross between "Motocross Madness" and the "SSX" series... if you’ve ever dreamed of doing 50 miles an hour down a shingle track or jumping an impossible 250-foot chasm on a push-bike, then this is for you.
  17. Graphically it is strong, and the audio tracks are superb.
  18. This game isn't just a racing game, it isn't just a trick-based game, and it isn't just both, but it's an entirely new and interesting experience.
  19. This game does the quivalent of grabbing you by the groin and tossing you off a cliff. [Aug 2003, p.87]
  20. An unbelievably fast-paced, fun, and multi-player friendly mountain biking simulation that won't soon be usurped in the extreme sports genre.
  21. Aside from slight issues with the physics and camera, Downhill Domination does more things right than wrong with its wealth of gameplay modes and bike customization.
  22. With up to four players racing together, Downhill Domination offers plenty of adrenalin- pumping action and if you are looking for a different and rewarding racer then this is one mountain worth climbing.
  23. A steep learning curve, specific source material and an overall feel that doesn't exactly scream mass market means the game probably won't have the universal appeal that Incog’s previous efforts had, but given enough time, it's more than easy enough to warm to the game’s plusses.
  24. 80
    If it weren't for its middling trick system, Downhill Domination would be among the finest action-sports games on the market.
  25. Ultimately, it is a pretty straightforward extreme sports racing game, but it achieves its modest goals so admirably that it's definitely worth your time.
  26. What an awesome surprise - DD wasn't even on my radar, but it deftly mixes "Road Rash's" two-wheeled combat with "SSX's" long and crazy downhill drops to create one hell of a rush. [Aug 2003, p.121]
  27. It's this sense of bike duty and absurd self-imposed goofiness (the game has a sunny and lighthearted side to complement its brutish exterior) that ultimately make this game the perfect '7.'
  28. There isn't much wrong with Downhill Domination other then the fact that the source material doesn't make for a great video game in terms of length or replay value.
  29. So it’s not the most challenging of games, nor does it extend the downhill racer genre much. Despite this, it’s mostly a pleasant diversion.
  30. There's just not enough attitude to elevate the standard gameplay above average and after the style and sheen of "SSX3" and "THUG" this looks second rate.
  31. 80
    Less enjoyable is the amazingly blatant product placement—bike brands like Trek and Specialized make sense, but while you pedal, billboards for online auction sites and energy bars peddle under the guise of earnable sponsorships. Gamers will tire of it quickly.
  32. Twenty-four long trails and endless noodly bike upgrades add variety.
  33. Mixing mountain biking with Road Rash-style violence and Tony Hawk's token trick allotment, it transcends conceptual shortcomings, officially clocking in as one of the season's best titles.
  34. Domination suddenly becomes quite spectacularly addictive. It's not doing anything special, but it releases just the right amount of adrenaline to get you truly hooked. [Aug 2003, p.97]
  35. An efficient training mode allows you to take to the trails with confidence, though you might find the crash course more entertaining.
  36. Take everything you could possibly desire from a manic downhill assault and amplify it by 10. [Aug 2003, p.76]
  37. 91
    The technical courses can get devilishly demanding. [Sept 2003, p.53]
  38. A fast and fun game that does everything that hasn't been done before. The game is totally fresh and unique.
  39. You should buy it because of the ridiculous courses, because of the energy level, because it’s a racing game that really does overwhelm you and in a lot of ways challenges you to be smart and play with your head – to a much greater extent than SSX.
  40. It's a good thing the game is all about speed, because the framerate is rock steady. The various mountains are bursting with creativity. Rider animations are oddly cartoony and occasionally you'll get snagged on an object, but for the most part the physics make sense and the game looks good.
User Score
8.8

Generally favorable reviews- based on 25 Ratings

User score distribution:
  1. Positive: 18 out of 18
  2. Mixed: 0 out of 18
  3. Negative: 0 out of 18
  1. Nov 29, 2011
    9
    This is one of my favorite PS2 games I own. It's the first BMX game for the console, and the best out of them. One of the only complaints I have about this game is that hitting X repeatedly to sprint on the BMX nearly ruined the button. Sprinting hurts your thumb as well. But, there are a slew of careers, riders, tracks, and overall, fun. Full Review »