Oct 14, 2012Infinite world is the successor to the highly-acclaimed Budokai 3, frankly I don't understand why this game gets a lower metacritic rating than Budokai 3 as generally across the board it has improved on its predecessors.
Gameplay As far as gameplay goes this game is far superior to its predecessors. With the introduction of the aura burst, to replace the hyper mode seen in Budokai 3,Infinite world is the successor to the highly-acclaimed Budokai 3, frankly I don't understand why this game gets a lower metacritic rating than Budokai 3 as generally across the board it has improved on its predecessors.
As far as gameplay goes this game is far superior to its predecessors. With the introduction of the aura burst, to replace the hyper mode seen in Budokai 3, a new level of gameplay has been added, providing new combo options and another approach option to the characters. As already mentioned aura burst is the replacement of the hyper mode. Dimps was right to do this as hyper mode was a mechanic that was pretty useless. All it provided to the player was stun resistance, the ability to use a ultimate and it just ate away at your ki until you either did a dragon dash or ran out of ki leaving you vulnerable for a short period of time.
Of course while hyper mode was active your opponent could only avoid, use hyper mode themselves or fire off specials as they would lose out in hand to hand combat which leaves the combat a bit lacklustre. Aura burst is very different in comparison as it gives the player a dash-esque mechanic which drains a small portion of the players ki. It may also be used in combination with the punch, kick or ki blast to launch modified versions of each which provide extra stun for linking combos. This game also removes the dragon rush mechanic used in the previous games, a great decision by Dimps as a fighting game should never have mechanics which rely on the luck of an individual.
I am however disappointed about the fact that beam struggles have been removed from the game, that isn\'t to say that the mechanic didn\'t need to be changed however. The beam struggle mechanic could have been improved by allowing both players to use up 1 or 2 ki bars to increase the power of their beams through inputting the same command for the attack(e.g. >E for Kamehameha), as opposed to mashing the buttons. This would be a great addition to the ki-centred metagame which has been slowly established by the other 3 games.
In terms of balance this game is also an improvement on Budokai 3, the characters have been tweaked here and there so they all have a much greater balance of advantages and disadvantages. However, do not think that because the balancing in this game is an improvement that all the characters are completely balanced. There are still a few of them that could be further buffed or nerfed to make the game more balanced.
The capsule system for custom characters was also much improved in this game, I myself found it very annoying that characters like Goku in Budokai 3 had 50% of their capsule slots taken up by just their transformations alone. Though I can understand the reasoning as characters with more tansformations have higher damage scaling so it was clearly implemented to address characters who have little to no transformations.
In comparison to Budokai 3 the graphics haven't seen any improvement. As far a I can tell there seems to be no improvement whatsoever but I may be wrong about this. Some aura\'s however have seen a little tune up and slight changes to probably conform more with the Anime.
Great soundtracks throughout the game unfortunately most of them were done by Kenji Yamamoto who no too recently was done for copyright infringement on many soundtracks/songs due to their overbearing similarity with other songs out there in the world. Which is very much a shame since the Capsule Corp soundtrack was by far my favourite track which I used to leave my console on in the background just to listen to.
Unfortunately I didn't enjoy the story mode in this game too much, in comparison to Budokai 3 I found it to be a step down. Though the story mode hasn't been as good since the Budokai 1. What I will say is that I very much enjoyed the side games as they were a step away from the fighting which was a nice breather. It kind of reminded me of the bonus level in street fighter where you must destroy the car or the barrel jumping you must do.
I am giving this game a 10/10, while there are still issues with the game Dimps was right on the mark in where they were taking this series of games at this time, Shin Budokai 1 + 2 are also proof of this. They were clearly making improvements in the gameplays depth and the balance of the roster which are really what any fighting game should focus on.… Expand