Mixed or average reviews - based on 51 Critics

Critic score distribution:
  1. Positive: 7 out of 51
  2. Negative: 11 out of 51
  1. 54
    On its own, it's troubled with unforgivably terrible AI, poor out-of-car controls, and some awfully designed levels...Compared to other games of its kind, DRIV3R falls on its face.
  2. While the PS2 version of Driver 3 doesn't have quite as many glitches and problems as the Xbox release, the game still feels like a buggy, unfinished product. What's more, much of the gameplay is uninspired, frequently frustrating, and boring.
  3. The character controls are pretty standard to both third person and FPS titles, but they are very stiff and slow. Not the kind of thing you want in a shoot-out or high-speed chase.
  4. It's really more of a de-evolution as the game is littered with problems from start to finish. If you were hoping for a solid gameplay experience considering the game has been often delayed over it's long development cycle, you will be very disappointed.
  5. I suspect the developers might have been better off contstructing this as a pure racing title (as it does do the basics of racing well) and avoiding the shooting action altogether. [Aug 2004, p.94]
  6. 50
    An intensely frustrating trial of patience that’s rewarded with only the most fleeting glimmers of fun. [Sept 2004, p.81]
  7. Solid vehicle controls, great physics, good graphics, not even Hollywood voice actors can save Driv3r. This game is mediocrity in every sense of the word, and it’s all the designers’ fault.
  8. Game play is where Driv3r really falls short. The controls are a bit fidgety and on the loose side. This is especially noticeable on foot, as it just plays so awkwardly. No matter what control scheme you choose, it just never feels comfortable.
  9. It’s astonishing that a series with such unlimited potential has turned into such a farce, but I guess that’s what happens when you drive blindly without taking to the time to ask for directions. As is usually the case, that leads to a dead-end street.
  10. 85
    No matter the situation, whether you're sneaking around a dark building or barreling through a shopping mall with three police cars in pursuit, you always feel on edge, as if you're living the 007-like "danger is my middle name" lifestyle at all times.
  11. About as much fun as playing in traffic. Avoid this game like a speed trap.
  12. The cities are huge and beautiful, with country-appropriate cars, and while the gameplay is muddy, it’s easy to see how it could have been better. But as it is, DRIV3R is all flash and little substance.
  13. Camera angles during gameplay, particularly those when Tanner is on foot, are horrible for lack of a better term. It’s possible to get the camera stuck in walls or other cars, blocking any view of onscreen action.
  14. 40
    Driv3r tries to be more than just a driving game, but it looks like Tanner should get his butt back behind the wheel and stay there.
  15. This game did not need to be a bad one: the premise remains ripe with extraordinary possibilities. This, however, simply squanders them, showing a determination to prioritise style over substance which cripples the game and damages gaming as a whole. [Aug 2004, p.94]
  16. A game of two halves, neither of which is finished … It is so cursed by glitches and bugs, and so devoid of anything approaching AI, that it's really impossible to believe the code sitting in your local store is anywhere near complete. [Aug 2004, p.100]
  17. This is the first game to successfully mix death-on-the-freeway antics with a plot you might actually care about, and it's worth a shot for that alone.
  18. A buggy driving game, mixed with a terrible "GTA" clone and bad "Max Payne" rip-off.
  19. There are moments of controller-throwing frustration, but also many flashes of true craftsmanship and design excellence.
  20. Rockstar take three years to produce masterpieces, benchmarks of game design, but Reflections have taken almost double that time and give us an unfinished, unpolished mess.
  21. A game of two vastly differing stories. One tells of the awesome technology and design work that has gone into constructing the game world. The other is about a failure to utilise that game world into making a cohesive, fun and rewarding videogame experience. Driv3r is glitchy, unfinished and, as we've already stated, fundamentally flawed.
  22. Only a masochist would have the patience and stamina to finish it. I was on one of the game's final missions when, after what was at least my twenty-fifth re-start, I impulsively hit the OFF switch on my television. I'd had enough. I opened a beer, then sat in the darkness, enjoying the sudden silence and the fact that this game, which had been vexing me for days, was once and for all out of my life.
  23. It isn't the technical worries that will disappoint fans of the series (after all, we're used to that sort of thing by now), rather the glaring gameplay inadequacies that utterly destroy most of the main game and cripple the extra modes.
  24. The 20 percent that takes place on foot takes four times longer than it should because of countless design flaws. In brief: The driving parts are awesome, the running around sucks.
  25. It hints at brilliance on occasions, but is ultimately flawed by poor execution, sloppy glitches and an overall unfinished feel.
  26. DRIV3R is a mess, little more than an unfinished recycling of GTA cliches, both sterile and juvenile. [Sept 2004, p.25]
  27. A buggy, unfinished and uninspired game.
  28. One of the most annoying games I’ve played in quite awhile. It’s not that it unequivocally reeks, it’s that it provides enough substance and possibilities to make you constantly realize that you should be having fun while you are playing it but aren’t.
  29. I was pretty disappointed in the Playstation 2 port because it just did not seem right. The graphics could not match the Xbox version and the controls felt a tab better on the Xbox controller.
  30. It’s the on-foot action that shows how busted the game really is. Aside from all the disgusting clipping issues (just about any part of any model’s body can poke through any wall with reckless abandon), the lack of animation tweening -- hell of any real animation at all, the on-foot game is just plain crap, plain and simple.
User Score

Mixed or average reviews- based on 95 Ratings

User score distribution:
  1. Positive: 14 out of 33
  2. Negative: 13 out of 33
  1. ToddT.
    Dec 7, 2005
    this game is awsome the only prob is it is very glitchy.
  2. DafyddE.
    Aug 1, 2004
    Best game ever. Funny secrets like taking the piss out of GTA Vice City.
  3. ElchuyD
    Jun 25, 2004
    Saying it simple; this game is good. I'm a fan of the series and this one is the best yet. Great car chases and more realistic than the Saying it simple; this game is good. I'm a fan of the series and this one is the best yet. Great car chases and more realistic than the previous. the only reason why i didn't give it a 10 was cause of the walking controls. but let me just say that they are way way better than true crime. other thant that this game is worth playing. The problem i see with people who gave it a low or very low rating is that they want to compare it to gta. The gameplay on driver is different. Im also a fan of gta and i got my san andreas copy reserved already but in the mean while driver is going to keep me entertained. if you played driver 1&2 you'll like this one or if you just like good car chases you'll enyoit too. Full Review »