- Publisher: Atlus Co.
- Release Date: Sep 23, 2002
- Critic Score
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Has just about everything you're looking for in an action/adventure game. [Oct 2002, p.84]
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80Technically, the framerate takes a hit here and there in some of the more ornate levels. It's noticeable, but it doesn't disrupt the flow of action.
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The game radiates beauty and wonder from every corner, and the end result is something special.
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80The game is also quite easy. Baku is able to practically heal on demand, so even boss fights basically go on until you win.
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75It does have a fanciful quest, endearing characters, and solid Zelda-style gameplay, and this should more than satisfy true fans of the genre.
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A quality, enjoyable action-RPG...On the strength of DH's story alone, you have an RPG worth not only playing but owning. [Oct 2002, p.179]
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70An overwhelming likeability. [Nov 2002, p.52]
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70It's a fun action-RPG with some bright ideas and no small amount of personality.
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70It had its share of problems (mainly technical), and the music left a lot to be desired, but the gameplay was very addictive.
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It provides some engaging platform-style puzzle solving, in unique environments. Enough said.
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70A diamond in the rough... The dreadful Saturn-caliber graphics and crappy sounds are tolerable once the fun of exploring other characters dreams (ala the 3D free-roaming portions of NiGHTS) is experienced.
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70With more technical polish on the exterior, some better camera work, and a few more clever level designs, Dual would have been quite a thing...but even as it stands, youll still find plenty of gameplay value.
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67Rather simplistic. I mean, there are a lot of things to do and multiple moves to learn and master, but I never felt in danger of losing the game.
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60The buddy system is fully fleshed-out and the combat system is deep, but the game is marred by easy, repetitive puzzles and flawed jumping mechanics.
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It's just plain wacky. [Oct 2002, p.146]
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Its varied attacks and dreamy underpinnings could prove as a bridge for the younger gamer looking to one day embroil himself in harder, more difficult quests.
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A nagging generic sameness that, despite a wonderful localization, robs the game of any joy in playing it.
User Score
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