• Publisher: SCEA
  • Release Date: Nov 9, 2004
EyeToy: AntiGrav Image
  • Summary: EyeToy: AntiGrav is a game that implements the EyeToy technology in a completely new way through hoverboard gameplay. EyeToy: AntiGrav represents the first step in incorporating EyeToy into character control gameplay through the use of color and body recognition technology. Unique armbands enable players to activate the color tracking capabilities of the EyeToy USB Camera. Together with facial and body recognition, racers will shred over diverse terrain through eight different levels, grinding on rails and taking flight to perform sick tricks, while interacting with the environment in exciting new ways. Gamers can pick the best racing line and discover hidden areas and unlockable sections along the fast-paced courses. Choose between different game modes to compete against other AI-controlled hoverboard racers, or challenge a friend as you race alongside the "ghost" image of your friend's best performance. Taking the skate and snowboarding countercultures to new heights, EyeToy: AntiGrav features eight original characters with their own style and equipment, all part of the hoverboard scene. Each is equipped with the latest gear and technology that best suits their racing style, with the opportunity to earn gear upgrades in competitions throughout the game. [SCEA] Expand
Score distribution:
  1. Positive: 16 out of 38
  2. Negative: 1 out of 38
  1. Something that finally takes the EyeToy to the next level, turning a toy into an honest to God controller.
  2. 74
    A fantastic first true game for the EyeToy, but as a whole it still comes in below the other "regular" boarding games out there that provide more control and track selection for people to play with.
  3. If you're looking for the next big thing that uses Sony's diminutive webcam as its principle control means, this definitely isn't it.

See all 38 Critic Reviews

Score distribution:
  1. Positive: 2 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 1 out of 3
  1. FarooqAhmad
    10
    The question isn't what is it, the question is how is it ? how can a game be so complex when its fully dependant on real time player motion sensing technology. The best game for eyetoy yet, sets you in lush, fully interactive environments, from 'Fifth Element' style futuristic cities to high rooftops, to icy mountain slides, on a hover-board for some surfing on some of the most complex and graphically immersive environment designs ever in the history of gaming. TWO THUMBS UP !!! Expand
    • 0 of 0 users said yes
  2. LollieDotCom
    10
    Addictive aerobic video gaming will makel all current workout equipment, gym's and videos obsolete. Sell yours now or save em for the museums. This is the beginning of the end of boring workouts. The side effects of 'addictive' aerobic video games? It's as plain as the numbers on your bathroom scales and your blood pressure monitors. Expand
    • 0 of 0 users said yes
  3. PatrickR.
    0
    Definitely the worst eye toy game yet.
    • 0 of 0 users said yes