• Publisher: SCEA
  • Release Date: Nov 9, 2004
Metascore
71

Mixed or average reviews - based on 38 Critics

Critic score distribution:
  1. Positive: 16 out of 38
  2. Negative: 1 out of 38
Buy On
  1. The EyeToy camera tracks the position of your head and hands and translates your movements into character action. And it works amazingly well. [Dec 2004, p.118]
  2. Something that finally takes the EyeToy to the next level, turning a toy into an honest to God controller.
  3. An amazing piece of technology that shows off what the Eye Toy is capable of. It’s the first Eye Toy specific game with mainstream appeal and one that is accessible to gamers of all types.
  4. Once you deal with the precise setup requirements, there’s a great game here, and although it’s not an incredibly deep gameplay experience, the overall fun factor is off the charts.
  5. 80
    Melding crisp, "Blade Runner"-style visuals with an inspired use of the EyeToy camera, AntiGrav will forever change the way you look at extreme sports games.
  6. The game does need more levels. Only having five levels leaves it kind of short... But in the end EyeToy: Antigrav is a very fun game.
  7. No, it won’t replace SSX in the trick department, but AntiGrav’s control system makes it a unique and engaging experience that many hardcore and casual gamers will be able to appreciate.
  8. And when it works, it is absolutely exhilarating.
  9. Both a triumph for Eyetoy gaming and a great tease for the future. Just getting past using the EyeToy to put the player on-screen is a marvelous innovation.
  10. The potential is vast, and if this game does not quite make the most of it, it points the way.
  11. Pelit (Finland)
    80
    When it works it is lots of fun, but unfortunately sometimes it does not work. [Apr. 05]
  12. The package feels a bit light (only six levels and two very similar modes)—a bit more like an arcade game than a console game. Still, it's an authentically new experience in a sea of holiday sequels.
  13. Even though Antigrav is a simple and quick play, the innovation and unlockables easily add replay value. It’s just plain fun.
  14. Were the tracking of physical movement a bit sharper, the length of the game a bit longer or the number of tricks a bit deeper, this would be a phenomenal title.
  15. AntiGrav is the first game that actually makes you feel some of the energy it takes to do some extreme boarding.
  16. 75
    A really great game that feels a leap ahead of its other Eyetoy counterparts. We still can't help but get the feeling that it is a little light on features though.
User Score
7.8

Generally favorable reviews- based on 5 Ratings

User score distribution:
  1. Positive: 4 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 1 out of 5
  1. FarooqAhmad
    Mar 30, 2006
    10
    The question isn't what is it, the question is how is it ? how can a game be so complex when its fully dependant on real time playerThe question isn't what is it, the question is how is it ? how can a game be so complex when its fully dependant on real time player motion sensing technology. The best game for eyetoy yet, sets you in lush, fully interactive environments, from 'Fifth Element' style futuristic cities to high rooftops, to icy mountain slides, on a hover-board for some surfing on some of the most complex and graphically immersive environment designs ever in the history of gaming. TWO THUMBS UP !!! Full Review »
  2. LollieDotCom
    Jan 21, 2005
    10
    Addictive aerobic video gaming will makel all current workout equipment, gym's and videos obsolete. Sell yours now or save em for the Addictive aerobic video gaming will makel all current workout equipment, gym's and videos obsolete. Sell yours now or save em for the museums. This is the beginning of the end of boring workouts. The side effects of 'addictive' aerobic video games? It's as plain as the numbers on your bathroom scales and your blood pressure monitors. Full Review »
  3. PatrickR.
    Jan 16, 2005
    0
    Definitely the worst eye toy game yet.