• Publisher: SCEA
  • Release Date: Nov 22, 2005
Metascore
78

Generally favorable reviews - based on 32 Critics

Critic score distribution:
  1. Positive: 24 out of 32
  2. Negative: 0 out of 32
  1. Each activity comes with a tutorial from a virtual instructor, and as you kick out at the falling balloons on the TV screen it’ s impossible not to smile. And how often do you see that down the gym?
  2. A wonderful, innovative advancement for Sony’s peripheral. The game has wonderful graphics, sound and options. The only problem with it is that setting up can be irritating and the camera is still imprecise.
  3. With a regimental programme of exercises broken up into mini-games and more 'traditional' moves such as squats and push-ups the title certainly offers those willing to take the plunge an alternative to the gym or impact sports. This is an EyeToy title with actual substance and far exceeds our expectations.
  4. If you're serious about getting fit, this game will absolutely help you with that. There's still overcoming the mental blocks and motivational issues, but the fun factor eases these problems in a fantastic way. This is the reason the EyeToy was made.
  5. This is a serious fitness tool. You don't need costly equipment and the entire package costs less than an average month at the gym. It's also a great alternative for those that may be self-conscious about going to one.
  6. It's not for everyone, of course, but for those looking to shed some weight or strengthen muscles, including your heart and mind, this title is an extraordinary one worth spending time with.
  7. A competent physical training application. Too bad the EyeToy camera needs so much light. [Dec 2005]
  8. It's a great way to fool yourself into thinking you're having fun, when in reality you're having fun and benefiting from the games that require the use of muscles other than the ones inside your fingers and thumbs.
  9. Just about every gamer I know could benefit from a bit more physical activity and this is a fun way to do it.
  10. A decent workout routine generator with fun games that will keep you interested and sweaty.
  11. Between the fun I had playing it, the fitness boost I've gained from it (body fat now 13% and dropping if you want numbers), the awareness and discipline it's taught me and the sheer enthusiasm it's reawakened in me to turn on my PS2 for an hour almost every night, EyeToy: Kinetic distinguishes itself until it is, almost, virtually unassailable.
  12. If you intend to use the game as it was designed, you’ll probably be in better physical shape because of it. However, as with any workout program, you’ll only get as much out of it as you put in so don’t cheat the game!
  13. Offering encouragement and useful tips, as well as warnings about common exercise mistakes and pitfalls, the on-screen trainers are a fantastic resource.
  14. Fitness-based games are exactly new, but Sony manages to make workout fun and personal with the amazing Eye Toy gadget. This might just be what the doctor ordered.
  15. 80
    A very nifty exercise package that makes great use of the EyeToy. It's not quite perfect, as dodging some objects may slow down the pace, and you might not tend to use your legs like Kinetic may intend, but regardless of that it's an impressive exercise package.
  16. I had some trouble aligning the camera to work best for some routines, but Kintetic is still easily the best way to fight the physical inactivity we gamers are prone to. [Nov 2005, p.161]
  17. It's a solid exercise program and something that fully demonstrates the EyeToy's flexibility for gaming, fulfilling the concept of player/game immersion.
  18. A great workout tool for those serious about fitness.
  19. One of the best uses for the Eyetoy yet and one of the most enjoyable exercise games you're likely to find.
  20. 80
    Don't go in there expecting fun mini games. Instead, this is strictly a fitness title, yet it's quality means there's genuine potential here to carve out a new genre within videogaming.
  21. Good game variety, nice customization options. [Nov 2005, p.93]
  22. One of the main problems with Kinetic is that players need an awful lot of room to play this game. So unless a particular PS2 is not located in the vicinity of a small room or a crowded living room, players may have some difficulty with performing exercises without breaking some indoor furniture.
  23. Offers a surprisingly good personal training program but does make hearty demands of your lighting and space requirements.
  24. Unlike other fitness games, EyeToy: Kinetic really sucks you in because you get immediate personal feedback. That's a real technological advancement -- something that might even make you want to jump up off that couch.
  25. If you are going to use it, it's an inexpensive investment that's worthwhile.
  26. The music was sub-par, and the menus seemed too cumbersome.
  27. Does a good job of making a game out of the exercises, but "Yourself!Fitness" is a much more robust and adaptive fitness package. [Dec 2005, p.110]
  28. 60
    Whilst the idea behind Eyetoy Kinetic is brilliant, the execution is flawed, with the technology requiring detailed setup that many people may not be able to achieve.
  29. 60
    Succeeds where other fitness-oriented programs fail because you are literally an active participant in the program instead of mimicking steps or following commands.
  30. 60
    No matter how you slice it, Kinetic gives back what you jump, move, and punch into it. Though it's not a replacement for an actual trainer or a full-fledged gym, it does provide a little more entertaining spin on the whole exercise idea.

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