- Publisher: SCEA
- Release Date: Nov 15, 2005
- Critic Score
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55I am not sure whether it is the game, or possibly the surroundings I am in, but I was having no end of grief in getting the game to control properly.
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50Sony throws together some mini games and slaps the "spy" moniker in this lazy attempt to cash in on the holiday buying craze.
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40A great concept for an EyeToy standalone title, but the quality and variety of minigames simply fail to do the theme justice.
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A great concept, but I just don't think the PS2 version of the EyeToy technology has the horsepower to pull it off. [Dec 2005, p.176]
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While Operation Spy has moments of enjoyable gameplay, it's hampered significantly by repetitive game mechanics found in previous EyeToy titles and a lack of depth to the story premise.
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Operation Spy is strictly for the 007 crowd – the age 0 to 7 crowd, that is.
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70Good for impressing people with technology - not quite so good as an actual game. [GamesMaster]
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59EyeToy: Operation Spy has got some really cool features, but not enough of them to form a truly substantial game.
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40Operation Spy proves there's plenty of spy-related mini-games yet to be made, but ripping them out of the context of some kind of story means it's all pretty boring.
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70Once you start capturing criminals, I found there are some pretty decent mini-games through the EyeToy.
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70This is not a game of sophisticated espionage but it is a clever, innovative game that will entertain anyone who has an EyeToy when they’re not being frustrated to death by its limited technology.
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16It's embarassing that London Studio made Operation Spy not much more than a poor clone of the Play series. Hopefully they don't phone in their next game.
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Tedious and boring with very few games and they quickly get repetitive. Some of them hardly even utilize the camera.
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The security features and high-resolution photo abilities are a nice plus, but they do little to hide the fact that OpSpy is a very mediocre game. Only the most hardcore EyeToy fans need apply to this Spy mission.
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49Really disappointing. It's short, repetitive, and just not a lot of fun.
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60A mash of minigames, half of which are decent and half of which waste the EyeToy's potential, offering up only the most basic input possible.
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If we'd had this wen we were eight, we'd have peed our pants. Literally. [Nov 2006, p.137]
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Definitely reinforces the "toy" part of Eyetoy. [Jan 2006, p.90]
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50Spytoy could be one of the worst Eyetoy games available. The mission structure is repetitive and the game won't even occupy your attention until "Eyetoy: Play 3" is out.
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70A relatively entertaining game, at least at first before the repetition sets in.
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55Too short, simple and shallow for the serious gamer, and without multiplayer, its party appeal is minimal. [Holiday 2005, p.92]
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55If you’ve got a child or sibling under twelve with a good imagination, they might have a good time with Operation Spy. Anyone else will likely find the game uninteresting, especially since most of the content is locked.
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There’s some neat stuff here, and it’s easy to see how the application of the EyeToy itself could very easily lead to a kind of "Minority Report" interface for games with the next-gen EyeToy on the PS3, but the concepts arrived a bit too early here.