• Publisher: Tecmo
  • Release Date: Dec 10, 2003
Metascore
81 out of 100

Generally favorable reviews - based on 40 Critics

Critic score distribution:
  1. Positive: 33 out of 40
  2. Negative: 0 out of 40
  1. I waited several days after finishing the game before writing this review, so that the initial enthusiasm would subside and I could be objective. Now I can honestly say that with Fatal Frame 2 we are presented with what is probably the scariest, most haunting and most unsettling of survival horror games!
  2. 100
    The game actually generates emotions: fear of the unknown, an impending sense of dread, and utter confusion due to the mind-bending plot. [Jan 2004, p.56]
  3. The story is very perplexing at times, no doubt. There’s an awful lot of backtracking and some really tough spots. But the game does everything that it wants to and everything it needs to to secure itself at the top spot of scary games chart.
  4. When it comes to scaring the crap out of players, Fatal Frame 2 can't be beat. For those looking to shoot up a ton of monsters or zombies, this may not be your cup of tea. For players looking for a terrifying tale that's swmped with ambience, look no further.
  5. Warning though, this one's not for kids (unless you don't mind them staying up all night, too scared to go to sleep).
  6. Without a doubt in my mind, the scariest game ever made. [Jan 2004, p.124]
  7. If you were freaked by the "Blair Witch Project" you will definitely find this scary. People with a more sophisticated imagination will get the most out of this game though there are some damn good shocks as well.
  8. Easily the scariest game (or movie for that matter) available on the market.
  9. An extremely stylish and -- please take it the right way -- icky excursion into the supernatural that has learned from its predecessors, and from itself, how to entertain and unnerve the player.
  10. A wonderfully disturbing jaunt into the world of the supernatural. While the time spent with the game is less than perhaps many would have liked, this is an experience that will not soon be forgotten.
  11. Survival horror fans will have a ball with it, and if you like that kind of "scare the you know what out of you" gaming ... you can’t get any scarier than Fatal Frame II.
  12. Characters are animated smoothly with uncanny lifelike emotion. Not to mention that extra attention has been given to ghosts in terms of clothing facial expressions and overall creepiness.
  13. A wonderful achievement in storytelling, an experiment in horror if you will, that no “scary movie” fan or gamer should miss.
  14. 85
    Bigger, longer, and scarier than the original, Butterfly not only manages to do exactly what it sets out to do, it also succeeds in becoming one of the best pure adventures on the PlayStation 2 thus far.
  15. It may be a lot easier than the original, but in almost every other way--graphics, sound, atmosphere, storytelling, sheer style--it's a drastic improvement.
  16. 85
    Things appear and disappear out of the corner of your eye, and you're never completely sure of what you've seen. Nothing has to say, "Boo," because there's an underlying Boo-ness to the whole experience.
  17. The controls are much more responsive this time round with simple combat techniques such as the circle strafe now being a breeze to perform. Heck, there's even a limited combo system for players that just can't do without!
  18. One of the most chilling games available today.
  19. A great horror game if it stood alone, but being a sequel, the title feels too much like the original. There isn’t one significant upgrade that the game makes over the first; the enemies are the same, the environments look the same and feel the same, and quite frankly, it doesn’t sound any different either.
  20. How impressive it is to see a game feed off restraint and subtlety for its power. [Jan 2004, p.48]
  21. While the game isn't terribly difficult and doesn't create an entirely new mold for itself, it still manages to weave an unsettling tale--full of secret sacrificial rites--that draws you inexorably deeper.
  22. Tecmo has effectively played it safe and delivered a game that while very good, does not offer the same enhancements to the genre that the original achieved. It's definitely worth picking up; just don't expect anything startingly original.
  23. Proves that skillful camera work, music and sound effects can creep the hell out of us more than a gore fest. [Feb 2004, p.35]
  24. If you enter All God's Village, enter with a spare pair of underwear.
  25. Still, discarding relatively minor mechanics issues, Crimson Butterfly gets along by virtue of its intensely unnerving atmosphere, crafted by delicious graphics, decent storyline and even better-than-usual voiceovers.
  26. Incredibly frightening -- so much so that it’s hard to recommend it to everyone. The game is rather short, but the goodies you can unlock on the title screen mean there’s a bit of replay value for those willing to run through the game on a harder difficulty level.
  27. Before you get your first set of prints back, you’ll find clues in maps and diaries—even encounter the phantasmagoric—to unravel a plot with more slimy twists than a barrel of Udon noodles.
  28. Despite the fact that Crimson Butterfly is much longer than the original, it might have been preferable to trade the extra length for a little less backtracking, as it often slows the progress of the adventure.
  29. 80
    With a great core story and plenty of incentive to replay, Fatal Frame 2 is a horror-themed title that anyone should consider playing. If you're brave enough, consider playing with the lights off.
  30. One thing I can guarantee: If you like to be scared, you owe it to yourself to play this game. [Feb 2004, p.102]
  31. A masterpiece that will tickle the spines of even the most courageous survival horror fan.
  32. There’s not much innovation here — the gameplay is far too linear and there is too much emphasis on key searching to trigger the next cut scene — but for atmosphere alone it is hard to beat.
  33. 75
    So merely by presenting the clearest puzzle design and most interesting combat yet seen in survival horror, Fatal Frame II: Crimson Butterfly has already staked a strong claim as one of the genre's finest moments.
  34. So genuinely terrifying, you can't help but appreciate its incredible art direction. [Feb 2004, p.114]
  35. There are no bosses to pelt, and the puzzles and plot kinks keep you looking over your shoulder rather than shooting from the hip.
  36. A victim of its own success. By creating a story and an atmosphere so far in advance of what we have come to expect from a videogame, it throws harsh light on the conventions we accept without question in lesser titles. It maps out just how far there is to go in marrying sophisticated narrative and meaningful interactivity. [Feb 2004, p.96]
  37. 70
    There are moments of such genius that it is almost impossible not to become entirely immersed within the game’s haunted world. Yet all its terrifying beauty, with a better-judged difficulty and the problems with the second character ironed out, FF2 could have been the finest game in the horror genre.
  38. Exploring the lost village is a terrifying experience that's enhanced by a greatly improved graphics engine and a well-structured soundtrack. Tecmo's latest effort may be flawed and far from innovative, but it's still an enjoyably scary experience. [Feb 2004, p.114]
  39. As for actual challenge or feeling of gaming accomplishment it doesn’t always succeed in making its mark and it falls all too readily into genre clichés that are already beginning to look stale. A finger across the lens really.
  40. 60
    Its hair-raising visual creep-outs and deft handling of foreboding folklore are undermined by a steadfast reliance on survival/horror-genre trappings and boring gameplay execution.
User Score

Universal acclaim- based on 51 Ratings

User score distribution:
  1. Positive: 27 out of 31
  2. Negative: 0 out of 31
  1. The atmosphere is definitely creepy, but this just wasn't my cup of tea. I like to fight monsters, not take a picture of them to "fight" them. Granted the ghosts were pretty terrifying-looking, I was never scared. I just didn't find the game fun at all. Full Review »
  2. Controlling you're character and getting that camera to work just how you want it are in fact more nightmarish than the game itself. Yes it is plagued by Resident Evil syndrome wherein you have predesignated camera angles in rooms that add frustration to the clunky movement of you're character. Thank god the game is incredibly easy and I mean its really just running around-bump into ghost (or wall)-simple attack pattern-click-flash-fatal frame-dead-dead ghost. Thats the game outside of some pretty average puzzles and tracking down keys along finding some cryptic clues have yet to explain many things in full about the ultimate plot. I'm guessing thats not the focus here though. The camera is an excellent concept, the upgrading is cool and customization is fantastic. It is however, overpowered and dispatches those pesky ghosts pretty quickly especially when you find the more powerful film soon after the beginning. The unsettling details of terrible deaths and even "replayed" said terrible deaths are more intense then the combat alone though. You will quickly start asking yourself: "why are the rooms up until the ghosts creepier than my fights with ghosts?" Its also not very scary, but the atmosphere is quite good and enjoyable if you like that sort of theme in you're horror genre. Another thing that I found odd was- exactly how are you killed by a ghost? I mean when a ghost touches my ankle how exactly do I take damage from that? When a ghost gives me a hug- how exactly did that detract from my health? It also doesn't establish why some ghosts are just neutral. Like the many apparitions you take snapshots of or clues that require you to "exercise" a ghostly spirit for some reason they aren't harmful? Oh, but restless ghostly spirits are though! Right. It kind of just makes up these pre-established rules, but its not a huge deal. Its still great if you enjoy this series. It does a lot of things right and its fun too. The village is quite linear though and the game is a bit on the short side although over-all its a great experience. Full Review »
  3. Despite an ending that is so-so, this game is seriously unsettling. It isn't necessarily scary, but throughout the entire game I found myself wanting to take breaks just because of the unsettling effect that the game's atmosphere had. One of the most unsettling parts of this game was the fact that you have to return to certain areas that you've been to before, and there's something about going back and forth about the village that creates this feeling that few horror games have, because most horror games require you to go forward, and you never really have to worry about going back to a place unless you want to have another play through. It's that sort of feeling that makes you think, "Man, I don't want to go there. I hate that place!" and when a horror game is able to successfully make you feel that, then you know they got the job done. Most people say that that's a feeling of tediousness, but they're also the type that doesn't admit being uncomfortable, and this game has very few moments that lack unease. Now I feel obligated to play the first, third, and fourth in the series, that's how impressed by this I was. Full Review »