Fatal Frame 3 is horror at its best, minus any cheap scares. It does an outstanding job of creeping you out while spinning a deep and distressing story that will get under your skin.
This is a creepy game!!! Feels even more sinister playing it on a decades old ps2 today. Its similar to the first 2 games. The combat is a bit less, not quite as good imo , but the exploration and shock value is ramped up and the first games are already really creepy..
Ive played horror games for years and enjoy them more for the atmosphere than the shock value, but this game scared me at one point more than a game should be able to.. I was playing it one night and had to go to the toilet. When I got back there was static all over the screen and right in the center staring straight at me( just for a second) was this creepy pale blackeyed ghost woman. As soon as I had seen her , she went away and it went back to the game , the main character just standing there.. It obviously some thing that must happen when you leave the untouched and unpaused. But how come it went away when I walked in the room, not when I picked up the controller or pressed a button. Either way I was done playing for that night.
This game series is one of the true OG survival horrors.. They just dont make them like this now.. Dev teams are to big , creative visions are censored or made to appeal to to wide of an audience.. This was one of the last true Horror games and I am glad I got to.play it.
I'll just issue a warning that this game isn't for the faint hearted - don't buy it in haste, or you'll have plenty of time to repent at leisure when it's sat in your PS2, not getting played, because you dare not unpause it.
It has just enough to keep you enthralled despite these shortcomings, yet the relatively low reply value means that it is not a title you’ll keep coming back to time after time.
Yes, the atmosphere is thicker than Pete Burns' lippy, and sure, this is fantastic hairraising fare, but it is hard to shake the feeling that the bare bones of The Tormented - spooky exploration mixed with shadowy combat - has been done much better elsewhere, and this feels antiquated and cumbersome and in comparison.
The sights, sounds, and feel of the game are so similar to the last two games that you’ll find the entire thing less scary. Enemies will feel less threatening, locations will remind you of past locations, and the whole thing will lose some of its edge.
Fatal Frame Series are the best games in my life. And this one is the greatest.
The game only have 2 problems, the sound have very low quality comparing to the previous game.
And this game is too bright, not dark like the previous game, so I recommend to low the brightest in the settings a lot. In the way it becomes equal to the 2 first games.
This game is longer, deeper, better graphics, better story, better controls. You have more fun skills and personal skills from each character that adds enjoyment to the gameplay. The best fights in the series is here.
The difficult is great, not too hard like the Fatal Frame 1 and not to easy like Fatal Frame 2.
It is hard to say wich I prefer actually, 1 or 3. I love both, 2 is way too easy.
This is a game I consider true Psychological Horror. Instead of fighting Zombies or Monsters (or aliens), you must deal with Ghosts that will try to kill you every step of the way. As you try to explore the Manor of Sleep and try to solve its grim mysteries. You control 3 different characters throughout the story and each character handles the ghosts a different way. Rei is balanced and uses Camera Obscura in a balanced fashion. Miku has high spirit power so her attacks cause more damage though the capture circle on the Camera Obscura is a bit smaller. Kei is not so good at fighting, so he mostly should hide and wait for the bad ghosties to go away.(Unless the game is scripted so you have to fight the ghosts.)
This game is scary, It's graphics are top-notch and it's story isn't half bad either. This game may have a few flaws, but none that I could find. So with all the power of an unpaid reviewer hidden amongst millions of other reviewers, I give this game a 10!
AWESOME This was the first real scary game I played the first major jump scare in the beginning got me to where i didn't play this game for a whole week XD good graphics and good story
Navigate a creepy labyrinth.
Good
- graphics improved from fatal frame 1 and 2
- character animations after for both enemy and protagonist. Protagonist actually gets scared with more dramatic animations, which is felt by the player too
- reading thoughts from the protagonist in her notebook is nice. Gives her more personality, and makes me care more about her. It also summarizes events that just happened, allowing me to follow the story more easily. It also gave insight on every character the protagonist meets and knows
- cutscenes were done very well. Voice acting was great too.
- camera button mapped to triangle is a good change. It's closer to the run button, which is what's used most during a fight, meaning the transition between the two was more fluent than the old circle button mapping.
- transitioning from haunted mansion back to modern city adds diversity to the environment, changing up the tone and keeping things interesting
- having the house as a hub world makes the game world feel bigger. And more down to earth. More freedom as well.
- Healing items are more scarce, and enemies were tougher then fatal frame 2. Though the game did allow me to full heal by exiting dream, then returning. So that's like a safety net
- rei gets a full heal when she exits the dream, so it's a bit of gamble whether to use a heal or not if I felt she was gonna wake up soon
- given the amount of film available, doing zero shots is almost mandatory, which makes the game heavily reaction based. If you take all easy shots, you'll certainly run out of ammo
- the day time in the house gave me a nice break from the constant paranoia and fear
- the disappearance of Yoshino gave me a stark alert as to what outcome rei will face
- I like the continuity between the 3 fatal frames
- the dream haunting in horror media is scary because as humans sleep is inevitable. So despite being safe during waking hours, the return to the horror is imminent. That's what makes it scary. Famous movie portrayal is nightmare on elm street
- revisiting himoru mansion with Miku was cool
- removing the need to equip spirit orbs to upgrade a stat saves time.
- I'm glad they added subtitles to the audio tapes. In fatal frame 2 it was basically impossible to hear what they were saying on the radio
- combining zero shots is a fun mechanic
- doll looking back at me was creepy. a lot of other random objects in the background bull randomly move as well, which what's a very good addition to the fear
- flash is a good gameplay mechanic. Can get out of stick situations, and can do flash into attack combo
- control vibration done well. Made things more tense.
- enemy design was diverse and fun to fight. Minus the mad camera angles.
- glad they have English letters to denote the abilities in the menu instead of just Japanese characters
- there's a lot of interesting folklore stuff that can be found. It gives an incentive to take pictures of ghosts, since I can develop them and have Miku research them which unlocks the information.
- rei, Miku, and Kei each have their own techniques and abilities. Miku can charge shots. Kei can crouch which is pretty useless, since running away is more optimal then stealthing. Rei has flash
- as rei spent more time in the sleep Manor she'd experience more and more hauntings in real life.
- it's nice seeing hauntings in modern Life, since it hits home more. The shower ghost scene, and the attic ghost scene, and the ghost in mirror you can actually imagine that happening in your own household, which makes it scarier then a haunting inside an old run-down mansion.
- it's really interesting how in the past people would believe in folklore, mythical Legends, because of a lack of wide sharing of knowledge. A village isolated in a forest would never adopt the latest technology, hence they'd likely hold on to tradition, and even inhuman rituals.
- there is an old film filter later in the game that shows up if my candle lights ran out, which added an extra layer of fear when navigating in in combat
- the final boss black and white segment reminds me of nightmares where I'm trying to run away but can't get anywhere
- the ending was good. How yuu took the burden of carrying Rei's tattoo curse.
Bad
- don't understand why they still haven't added the ability to go to previous page when reading notes
- I wish they included voice acting for the conversations between Miku and rei as well. It's surprising that they didn't because there weren't that many dialogues between them. Which seems like the cost of a full voiceover wouldn't have been that much
- hairpin girl in kimono room has unlimited health during second encounter, wasting me a lot of film then dying to realize this fr a guide. If an enemy is invulnerable, the game should not allow the camera to target them
It is really awkward game control and the only satisfying thing in this game is that the atmosphere has a scary views . The uses of language that not really common that this game was originally Japanese , also made the game is hard to understand..
It is a good game but not Outstanding though
Summary(Project Zero 3: The Tormented) Taking the popular Japanese Horror theme to a whole new terrifying level, Fatal Frame III: The Tormented is a complete Japanese Horror interactive experience as the player takes on the role of Rei, a cursed young woman whose overwhelming guilt and tormented dreams lead her into a formidable world where th...