Metascore
88

Generally favorable reviews - based on 37 Critics

Critic score distribution:
  1. Positive: 36 out of 37
  2. Negative: 0 out of 37
  1. 85
    Significantly better than its predecessor, but like most EA Sports releases, sequels feel more like baby steps rather than giant leaps.
  2. While the core game has not changed that much, the bells and whistles EA has added has really added to the game and made it an even better replication of boxing.
  3. Simply put: if you are a fan of boxing, this game is a must-have. The controls are hard to get used to at first, but once you do get used to them, prepare to unleash some serious fury upon your unfortunate foes.
  4. On pure graphics alone though, it's a massive step forward and is easily one of the best-looking sports games currently available. Add all the other improvements, plus the wealth of new boxers, gear and venues and Fight Night Round 2 is a super heavyweight of a sequel. [PSW]
  5. Remove every frill and dump the gorgeous 3D graphics for barely animated stick figures and Fight Night Round 2 would still be a classic. [June 2005, p.89]
  6. There are some things that made me grimace, such as the repetitive commentary and sluggish movement for online play.
  7. With a superior control system and a raft of incisive upgrades, this year’s update is a connoisseur of the boxing arts. [Apr 2005, p.103]
  8. Immediately approachable by anyone, and no boxing sim has ever made the sport more accessible in all its bloody glory than this year's Fight Night.
  9. 100
    Round 2 has the substance to back it up its sense of style. The analog control has been refined to the point where it’s more responsive and more satisfying than mashing buttons and the new facial and body animations bring a level of authenticity to the ring that’s simply never been accomplished before.
  10. Another nice addition is the "woozy" camera angles that appear when you or an opponent is nearly knocked down. It's a small touch, but a very dramatic one. [March 2005, p.115]
  11. The inclusion of the cutman mini-game between rounds is a great addition, and the Haymaker provides a phenomenal sense of drama with punches that can knock boxers out at any time. I personally can’t wait to see next year’s version.
  12. 90
    It takes about an hour to get used to the controls, learning how to counter punch, duck weave, and throw all the different punches.
  13. 90
    The most striking change is in the innovative control scheme--where you use the right analog stick to throw jabs, hooks, and uppercuts--which has now been slightly altered to enable you to fight more like a professional pug in the ring.
  14. The most brutally realistic boxing game around.
  15. The best realistic boxing title we’ve played, and few fight fans will be disappointed. [Apr 2005, p.114]
  16. This control scheme, which is simple to pick up yet tough to master, makes for a huge variety of matches in Round 2.
  17. 90
    The PlayStation 2 version of the game is my favorite of the three...The Dual Shock 2 has a slight edge over the Xbox Type-S controller and huge edge over the GCN pad. For most gamers, I'd suggest the PS2 version over the others.
  18. The control feels tighter, the aesthetics are sweeter, and the career mode will keep you ‘hooked’ (pun most definetly intended) for weeks on end.
  19. To say that this is the best career mode for a boxing game to date would be an understatement.
  20. With the more realistic commentary, exemplary graphics and much improved engine this one is difficult to ignore.
  21. 90
    Imagine last year's innovative gameplay system multiplied by two. Sure the Haymakers need some work, but the clenching, enhanced AI, cutman mini-game, and other additions make up for it.
  22. Marginally better than the original game, but still needs work on that punching system.
  23. It's safe to say that Fight Night Round 2 is the best boxing game to come along in the past 15 years, and only slightly riskier to say that it's the best of all time.
  24. The gameplay is stellar, something that is only made better by the kick-ass graphics.
  25. EA Chicago should be proud. It doesn't get much better than this. [Apr 2005, p.77]
  26. 79
    An impressive simulation, granted, but marred by a reluctance to genuinely progress. [Apr 2006, p.108]
  27. Add a bloody mouthpiece, and you've got the most realistic boxing experience you can have without the risk of brain injury. [Apr 2005, p.73]
  28. It really is that good, and once you score your first knockdown, chances are that you’ll get as hooked as I have.
  29. Sure, there's a little blood and the replays really show off some of the sport's unforgiving brutality, but it's only enough to warrant the game a Teen rating from the ESRB so parent's shouldn't have to worry about their warping their children's fragile little minds with this one.
  30. 90
    Another big change: You now have the ability to switch weight classes in mid-career, so you can go from heavyweight, to light heavy, and back to heavyweight again to beef up your bank account.
  31. Controls work beautifully and patience and timing are crucial.
  32. Combinations become instinctive and defence second nature. Throw in an engrossing career mode, as well as the facility to create your own boxer, and you finally have a heavyweight boxing game.
  33. The most authentic videogame adaptation that we've ever seen... [but t]he Career mode whilst engaging doesn’t sustain your interest for long enough, and like many boxing titles will have all but the most hardened fan switching off long before the belt is won.
  34. Probably the most accurate sport-to-videogame conversion around.
  35. A solid game, no doubt. It provides a visceral, bone-shaking experience. Unfortunately, the changes made from FN2004 only detract from what was otherwise a very satisfying fighter.
  36. Elevates boxing games from a niche genre to a legit market.
  37. With the introduction of clinching, the innovative punch system, the deep tournament and career options, the graphics and realism, the improved presentation, and most of all, the obvious love of boxing infused into the game, Fight Night Round 2 is the best representation of the "sweet science" that gaming has ever seen.
User Score
9.2

Universal acclaim- based on 36 Ratings

User score distribution:
  1. Positive: 19 out of 19
  2. Mixed: 0 out of 19
  3. Negative: 0 out of 19
  1. Dec 30, 2010
    9
    Brilliant game. It's awesome at 2 player, I like the career mode option as well. The best sports game apart from FIFA.
  2. TuomasK.
    Jun 11, 2005
    9
    Game is good but there is always room for improvement. Like there is now pre fight intorductions and you cannot knock your opponent out of the ring., and I mean straight into the floor. And why every knockdown is like that fighter collapses to his death? When you win by KO or TKO the opponent is still standing and crying that he didint win. Where is the logic for that? EA should use rag doll knockdowns like this: If you knockdown your opponent for first few times, he shouldn't drop lifeless into ground. He would stumple or slip or just crawl not fall like a corpse. Other than that the game is great with good control and lasting career mode. I really hope next year corrects those little, but IMPORTANT things. Full Review »
  3. KyleS.
    May 9, 2005
    10
    This game is awsome. I love it it is so relistic graphics are excellent.