- Publisher: Midway
- Release Date: Jun 16, 2002
- Critic Score
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77A little too short for wartime veterans, and possibly too complicated for Joe Average.
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77The kind of combat title gamers will find hard to put down and, while it suffers from a number of imperfections, the missions are far too engaging to care about the little things.
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76The game's use of first-person shooting sequences and other unusual gameplay elements, such as the helicopter's cloaking device, makes Fire Blade an interesting and involving game to play.
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Here's a classic case of a good game with a bad control scheme. [July 2002, p.83]
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75On the right track...but in the end just comes up short...Fireblade misses the mark when it comes to graphics with dull textures, dull colors, and dull environments.
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The overall gameplay in Fire Blade is most likely the games highest point, as it has a lot of depth and takes some time to fully master.
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70Despite these quibbles, we can't seem to stop playing FireBlade - check it out. [August 2002, p.22]
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Fireblade has some nice ideas, none of which are carried out with proficiency.
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70I enjoyed the control, graphics and missions designs but ultimately felt the game grew a bit repetitive.
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70Its not the deepest game youll find, but its oddly satisfying.
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The controls are tight, but very involved, and the mission design doesn't do a good job of easing you into the myriad gameplay features.
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I still find Fireblade to be oddly mixed in delivery, throwing some slickly designed, easy to navigate menus at you, then spitting out redundant mission briefings before and during the levels.
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It's a shame that FireBlade is burdened by such stringent objectives when it could have been so much more entertaining. It's recommended for helicopter sim fans only.
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While the action levels are exciting, things like the stealth levels, a bad draw-in distance, and ill-placed music detract from the experience.
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Delivers with easy to grasp flight controls, compelling mission ops, and most importantly, the proper balance between available weapons and tactics for the not so friendly skies and road ahead. [Aug 2002, p.70]
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Its got some decent control (albeit with a few quirky cameras), and a whole lot of potential, but I saw none of the flash that it shouldve had.
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If I could've set things up more like the controls in "Quake" or "Half Life," I think I would've enjoyed it more. [August 2002, p.108]
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The clunky control doesn't help; I never got the hang of aiming my rockets, no matter how much I practiced on the herds of sheep. [August 2002, p.124]
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40It's like every other mission-based helicopter shooter, except that it lacks a personality. Fireblade? Firebland.
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Unfortunately FireBlade's visuals are a notch below most offerings for 2002, but the control is what ultimately keeps this title grounded.
User Score
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User score distribution:
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Positive: 1 out of 2
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Mixed: 1 out of 2
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Negative: 0 out of 2
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Mr.Chicken7If you're a fan of chopper games like camanche then you'll enjoy this game.