• Publisher: Atari
  • Release Date: Sep 14, 2004
  • Also On: PC
Metascore
71

Mixed or average reviews - based on 40 Critics

Critic score distribution:
  1. Positive: 13 out of 40
  2. Negative: 0 out of 40
  1. With a load of unlockables, an involving story, and more action than any similar game before it, Demon Stone is the premier action/rpg title to own.
  2. To understand how Demon Stone beats the odds, all you have to do is play through the first level, with its epic battle and brilliant camera work. [Nov 2004, p.131]
  3. Demon Stone just happens to be in a more frantic, third-person mode, yet the same immersion is multiplied ten or twenty fold. You’d have to be pretty jaded to dismiss this game without giving respect to Stormfront for pushing the visual envelope on the memory-starved PlayStation 2 and bringing gamers who’ve never experienced a Forgotten Realms game a taste of one of the worlds of D&D.
  4. It can be visceral and exciting and it does a good job of trumping its own redundancy by offering extensive skill trees for character advancement and continuously introducing new areas and adversaries.
  5. Admittedly, the game is on the short side, but that doesn't detract from the overall experience too much. [Dec 2004, p.92]
  6. 83
    Through its heavy use of cut scenes the game does a fantastic job of developing its storyline and characters. Though it is a little bit short at only ten chapters, the game features three difficulty modes and interesting unlockables to keep you busy.
  7. I've been following Demon Stone for months now, watching it transform from a gorgeous looker with decent sword-and-magic hack-and-slash gameplay to a superbly complete D&D-based package. [Oct 2004, p.74]
  8. A game with both style and substance. Yes it gets repetitive and yes it might seem like just a button-masher, but it’s an enjoyably addictive action game fans of the genre shouldn‘t miss.
  9. 80
    My main objection to Demon Stone is its length. The game is MUCH too short.
  10. An evolutionary step above what Stormfront did with "The Two Towers," and players who appreciate that brand of brute-force, hack-and-slash gameplay should find in it a great-looking and enjoyable, if somewhat familiar, experience.
  11. Demon Stone's epic battles are also its biggest failing. For all its multiple combos, dynamic looking spells and various magical items (which can all be handily purchased at the end of each level) the hack and slash gameplay is still extremely basic.
  12. But after completing the game in a three-day span, the challenging and short-lived ten missions felt average. Or in another case inefficient, with the only extras being that of a short clip of concept art and one unlocked movie that had just been seen.
  13. Ultimately, the story is what carried the day here and kept me playing to the end.
  14. 74
    An addictive action RPG that just falls short of the mark due to sheer difficulty, linear game play and the lack of multiplayer options.
  15. 73
    Gets rather repetitive, and can often be frustrating because of the poor decision making of your AI colleagues...Yet strangely, Demon Stone can still be disturbingly addictive in its own quirky way.
  16. The combat is good, the production values high and the promise incredible, but unless you’re a huge fan of the Forgotten Realms storyline, you’re better off renting Demon Stone.
  17. The graphics are of a very good standard, with sharp crisp colours and lots going on at the same time.
  18. Gives D&D fans the chance to enjoy virtually identical gameplay from "The Two Towers," but set in their favored backdrop. Aside from the trio of switchable characters, there's barely anything to distinguish the two titles.
  19. It’s not as deep or story-driven as, say, a "Baldur’s Gate: Dark Alliance," but there’s still enough here (especially in the surprisingly well-presented bonus features should you find yourself interested in the characters or world) that will keep the die-hards coming back.
  20. I don't care what it is, you watch it 30 times in 33 minutes and it starts to get old. [Nov 2004, p.136]
  21. Sure, it's got some issues, and I don't know what's up with Stormfront Studios' inability to realize that gamers like to play together, but what we have is a solid single-player adventure that feels more like an extension from The Lord of the Rings franchise than D&D, but either way you look at it, it's a good thing.
  22. Some aspects of Forgotten Realms: Demon Stone please me, like the fantastic mage, nice upgrade system and the great voiceovers but there are a few flaws too, such as the lack of multiplayer and the other two less interesting characters.
  23. As an action title, it’s decently presented, albeit repetitive, and has a creative control scheme, although not fully implemented.
  24. Demon Stone could have been a great game given a little more depth and better computer AI.
  25. 70
    This recipe needs a little more work before its ready to be served as a main dish. [Dec 2004, p.114]
  26. 70
    A good game, but nothing more. It's a shame because it had the potential to be great.
  27. As a relentless slashfest backed by a rich story, lush visuals, and moments of snap-the-controller-in-half difficulty, Demon Stone is at least fun while it lasts. [Dec 2004, p.129]
  28. There’s nothing wrong with Demon Stone that couldn’t be fixed by better AI, camera controls, a multiplayer mode, and, while I’m thinking of it, better collision detection on Zhai’s jumps.
  29. 65
    A solid hack-n-slash game that will appeal to fans of the genre, though it'll wear thin quickly. To everyone else, it'll be a pretty game that more or less proves why the hack-n-slash genre has been dead for so long.
  30. Demon Stone’s gameplay cannot match the quality of the game’s presentation.
  31. As much as Demon Stone tried to suck me in with its impressive graphics and presentation, it pushed me away with rote gameplay and imbecilic A.I. [Dec 2004, p.148]
  32. Demon Stone suggests more potential than it fulfils, but it’s a not-entirely-failed experiment in teaching old dice new tricks, and a follow-up with the same attention to detail but more ambitious design would be welcome. [Nov 2004, p.108]
  33. A flawed effort which will seem amazing to hardcore fans. Everyone else will be genuinely thrilled with the larger-than-life fantasy scope at times, suffocating unhappily under the monstrous enemy forces at other times, before it's all over, in no time.
  34. The graphics in this game are second to none. The detail is absolutely gorgeous and the characters in the cut-scenes come very close to resembling real people, or as real as an elf would be.
  35. Disadvantages include not being able to jump the cut scenes — frustrating when the game is hard enough to get you killed often before the end of a level.
  36. 60
    Since you play every role on your first time through the game there’s not much new to experience should you repeat the journey. Again, we have to lament the fact that you can’t draft a capable friend to help you on your quest. The absence of this feature is quite vexing indeed.
  37. The repetitious nature of the gameplay will keep Forgotten Realms from achieving classic status.
  38. Demon Stone may entertain in its straightforward nature as a button basher with cinematic pretensions and presentation, yet it?s also let down by a camera that often obscures the action and by the repetitiveness.
  39. The title’s main downfall is the fact that every now and then an event will occur that forces you to take advantage of your full team and use each of their attributes in order to tackle an obstacle or boss... but these sections have been made far too laborious and take what seems like an age to complete. [Nov 2004, p.107]
  40. You can just about forgive a game you enjoy for being short. When it's a game you just endure... well, the urge to staple it to the back of a group of hobbits heading southeastward is increasingly attractive.
User Score
6.6

Mixed or average reviews- based on 16 Ratings

User score distribution:
  1. Positive: 1 out of 4
  2. Negative: 1 out of 4
  1. ZachH.
    Aug 5, 2008
    4
    While I'll agree that the camera angles are nice, and the story line is interesting, I really don't like this game. The missions areWhile I'll agree that the camera angles are nice, and the story line is interesting, I really don't like this game. The missions are repetitive, the battle system is shallow, and for the first half of the game, you can get away with mostly jamming on the X button, occasionally doing a Super when it gets too crowded, or holding down L1 so you can mash on X more, only for distant enemies. The second half kicks up a bit, but the crappy team AI will leave you to die in the corner by a large group of enemies. Don't buy this game unless you are either a big fan (I mean huge) of the Forgotten Realms series or a masochist. Full Review »
  2. JLongden
    Dec 13, 2006
    6
    With good graphics, excellent voice acting, and fun, yet repetitive, gameplay you'd expect this to be a half-decent game. Unfortunately, With good graphics, excellent voice acting, and fun, yet repetitive, gameplay you'd expect this to be a half-decent game. Unfortunately, the crappy camera control (or lack thereof) is the deal killer, and makes the game more frustrating than fun. That said, I did only pay 10 bucks for it, and that makes it somewhat forgivable. Full Review »
  3. MarcD.
    Sep 30, 2004
    5
    I had really high hopes for this game and it let me down...hard. It was too short and pretty damn boring.