Metascore
75

Generally favorable reviews - based on 39 Critics

Critic score distribution:
  1. Positive: 23 out of 39
  2. Negative: 1 out of 39
  1. 100
    I found few things more immensely satisfying about Front Mission 4 than witnessing a perfectly executed chain of attacks occur all from moving one Wanzer into position and issuing an attack order. Thumbs up for an interesting new way to pump a little fresh spice into the standard turn-based strategy formula.
  2. Truly a title that has captured all the great aspects of multiple genres. Along with beautiful graphics and extremely deep gameplay mechanics, Front Mission 4 also has a very captivating storyline that keeps you fairly involved with the development of the pilots throughout the game. [JPN Import]
  3. The graphics are a little lacking, and the sound could’ve used a boost. However, the awesome gameplay makes up for these faults.
  4. 83
    "Where's the Capture function?!" In FM3, that was an awesome attack. You'd pop the enemy pilot of out his wanzer, and you could kill him and take the wanzer, or if you wanted to fight honorably, you'd hop out of your wanzer, and engage in a man to man fight. In FM4, no such luck. [JPN Import]
  5. A satisfying and often engaging sequel especially crafted for that seasoned fan who is able to put up with the leaden nature of turn-based strategy. [June 2004, p.60]
  6. It may have allusions of "Grandia", it may have huge sections marred by cheese-fuelled music that can sound as if it has actually being produced by a fifteen-year old sound chip, but it's still an excellent title that can be so gripping you may find yourself considering a life as a tabletop wargamer, dice in hand and grin on face.
  7. Front Mission 4 is for die hard strategy RPG gamers, if its not your cup of tea Front Mission 4 isn't for you.
  8. 8 / 8 / 8 / 8 - 32 gold [Vol 784]
  9. It's ridiculously satisfying taking out a bunch of missile-slinging enemy troops with your perfectly geared up wanzer unit - no question. [Sept 2004, p.18]
  10. FM4 isn't likely to win new converts, but it's guaranteed to lease the choir. [July 2004, p.90]
  11. FM4 is taxing on the ol' noggin...But you just can't beat FM4's deep (and plentiful) gameplay and high production values. [July 2004, p.99]
  12. 80
    If all you need is a good challenge and you have the patience for turn-based strategy games, by all means, pick up this game. If the inconsistent presentation and lack of multiplayer options have you unconvinced, then it may be a good idea to wait for another one to come along. [July 2004, p.102]
  13. The new link system makes it possible to incite huge skirmishes and deal unprecedented amounts of damage to your enemies while opening up new strategic possibilities within your squad, and the addition of voiceovers brings the characters to life like never before.
  14. 80
    The Euro-flavored plot and grounded situations help set it apart, and though the gameplay hasn't been watered-down in order to appeal to the casual gamer, it's still accessible enough to make it a worthwhile entry point for those less familiar with the genre.
  15. Outside of the "Romance of the Three Kingdoms" series, nothing surpasses the complexity of FM4. [July 2004, p.92]
  16. For anyone with even a remote interest in turn-based strategy games on a console, from expert tacticians to the casually curious, Front Mission 4 is a great game of explosive wanzer combat.
  17. Front Mission 4 has solid gameplay, but fails to stand out from the turn-based tactical combat crowd.
  18. Casual gamers, and fans of other “real-time” mech based games beware though: Front Mission 4 will probably be either too technical, too boring, or just not your cup of tea.
  19. 75
    The customization element is a definitely a high point, but without interesting and rewarding missions built around them, they just aren't as meaningful as they could be.
  20. While the game is difficult during parts, there was many times when enemy AI would do nothing.
  21. 75
    The upgrades seem to number in the hundreds and require you to navigate multitudes of menus. Whether you look at this as challenging or soul-crushing should give you an idea of whether you should buy the game.
  22. A very dry game. Not truly boring, but far from exciting. If you aren’t a big fan of Strategy RPGs, I’d strongly recommend giving the game a rental before buying.
  23. Gone from FM4 is the ability to kill or eject pilots, meaning that you wont be swimming in excess Wanzer parts by a third of the way through the game.
  24. Unfortunately, the game loses some of its shine to some tedious pacing, some visual issues, and, in some cases, the weight of its own complexity.
  25. Combine the mediocre gameplay with the sub-par graphics and campy story, and you can begin to see why Front Mission 4 is a bit of a disappointment. [June 2004, p.127]
  26. A virtual mech wonderland, full of potential for experimentation, both in configuration and strategy. It will have a certain appeal for its target audience, but everyone else might want to take their Wanzer for a test drive before dropping $50 to put one in their PS2 garage permanently.
  27. 70
    With all the changes and additions made, this is the most balanced game in the series, and undoubtedly the best. With around 70-80 hours worth of gameplay on offer, it won't suck you in the same way as Disgaea's all out design, however it does still prove to be the most engrossingly tactical strategy game for the PS2.
  28. There is much to saviour and overcome for the discerning player, but for others be wary, as this release does not take prisoners.
  29. The percentage of actual game in Front Mission 4 is the best piece of mech strategy that you will play on the PS2. If only it was built just as a game and not to tell a story mimed by blathering idiots, we’d be looking at something very special indeed. [Sept 2004, p.108]
  30. While the Front Mission series has been acclaimed in the past, this is a horrible misstep that hopefully won’t be repeated in the future. Substandard combat design and AI, a cluttered player interface and technically outdated graphics butcher most, if not almost all, of the fun you’d have with this title.
  31. If you’ve played "Front Mission 3," play Front Mission 4. There’s more game, more strategy, and a slightly better presentation, but done expect anything new.
  32. The learning curve is practically a cliff, but enthusiasts will have plenty to get out of this one.
  33. 68
    What is not so obvious is that beneath this thick veil of unsatisfactory presentation there lies a seriously troubled and poorly thought-out product. There are some devastating AI issues and aggravating interface choices present.
  34. The gameplay is classic Front Mission, but is badly marred by poor artificial intelligence and somewhat cumbersome pre-battle menus.
  35. Real strategic thinking is less useful than exploiting the single-mindedness of the enemy AI. That rings true of many SRPGs, but can leave a cheap aftertaste to an otherwise decisive victory. [Sept 2004, p.102]
  36. The gameplay is average, and the graphics aren't anything to write home about.
  37. The game's mediocre in too many areas, and is generally inferior to its predecessor. Yes, mechs are cool. Yes, it adds maturity to the genre. However, "Disgaea," "Final Fantasy Tactics Advance," and "Advance Wars" all blow Front Mission 4 out of the water.
  38. Unless you're a diehard strategy role-playing gamer, Front Mission 4 is so text-heavy and trail and error oriented that you'll spend up to an hour preparing for a battle and reading text and spend over an hour during the battle itself, just to die because you knew nothing about the battle in advance.
  39. Not only is the AI predictable, but the storyline is so linear that it's just an excuse to connect one mission to the next.
User Score
8.5

Generally favorable reviews- based on 17 Ratings

User score distribution:
  1. Positive: 7 out of 9
  2. Negative: 0 out of 9
  1. Dec 30, 2010
    10
    now if i was gona do my top 3 favorite PS2 games this game would be in it. this was a huge suprise mainly because ive never even heard of the front mission series till i played this game . when i saw it i thought it was just some 3rd person shooting mech game where you just run around and shoot things up and thought ok this might be fun. boy was i wrong and for the better its actaully a Stratagy RPG which by the way i freeking love thoose kinda games and was immidiatly hooked on it . the combat system and level up system are great and i love the whole link system where you can chain your attacks . the story is well told and is decently voiced acted with intresting charicters . its a pretty long game to i think i clocked in almost 50 hours first time through . my only small gripe is i wish you could controll more then just 6 mechs in combat . 10 would have been really nice. you also play 2 differnt sceneroes that will intertwine with each other as the game progresses . so you have 2 main charicters . which felt abit strange at first but i begane to like after some time . all and all a great SRPG . Full Review »
  2. Nov 13, 2010
    6
    SLOW. I find myself continually skipping the battle scenes, but its not fast enough. Prepare to waste hours on a single battle and then lose. The plot is weak. The voice acting is cheesy. Customizing mechs was alright. This game is not fun. I couldn't even sell this game for 99 cents on ebay. Full Review »
  3. RobertR.
    Mar 29, 2005
    10
    This game never gets boring and it is a real thrill and plus it is a r.p.g. and i love those games.