Mixed or average reviews - based on 22 Critics

Critic score distribution:
  1. Positive: 3 out of 22
  2. Negative: 9 out of 22
  1. 44
    Call it what you want, but I'd call it dull. There are just too many problems and too little to do in the game to make it worth anyone's time.
  2. The antiseptic chill of the game eventually takes its toll as well, finally sending this monotonous five hour experience into the deep freeze. [Mar 2003, p.65]
  3. The game makes you suffer the stress of not knowing what to do or where to go and that makes for very uninteresting and uncomfortable gameplay.
  4. The repetition of the exploration, the game world, and the unsatisfying combat leaves Galerians: Ash failing to engage at any point.
  5. I’d rather replay the boring parts of “Code: Veronica X” or the entirety of Agetec’s “Disaster Report” (a shitty-looking survival game we’re also reviewing today) than suffer through one more minute of Galerians: Ash’s broken gameplay and uninspired gameplay ideas.
  6. I can't remember the last time I experienced this LITTLE fun playing a videogame. Bad pacing and poor level design have a lot to do with this. [Mar 2003, p.103]
  7. I tried playing sober for the first few times, but I just couldn't get into it. It took a bottle of wine and a few shots of Southern Comfort to inspire me to play long enough to come to the conclusion I've come to with this game: Galerians: Ash feels like one bad hangover.
  8. What it has gained in control it has lost in style and pacing.
  9. 25
    Why can't the hero run in a straight line? Is he drunk? [Mar 2003, p.43]

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