User Score
5.9

Mixed or average reviews- based on 14 Ratings

User score distribution:
  1. Positive: 6 out of 14
  2. Negative: 3 out of 14

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  1. Apr 8, 2014
    9
    It's easy to shun Ghost Rider as a lazy movie tie-in game that steals from other games to get any substance. But on closer inspection Ghost Rider is one of the best hidden gems out there on the PS2.

    Technically the game is excellent, you can tell a lot more work went into this than the usual tie-in game. Graphically the game is one of the best on the system for the action-adventure
    genre, excellent frame rate and art design make this a perfect example of how much more could be milked out of the PS2's capabilities long after the PS3 and X360 had stolen away many gamer's attention.

    There's no hiding it, Ghost Rider takes a lot of inspiration from God Of War and Devil May Cry in it's action sequences. But unlike some sloppy knock offs in the past, the developers actually make it just as good as those games but unique enough to cater to the license. Also on top of a game that is almost spot on with those classics, Ghost Rider adds on a fully fleshed out driving mode, that does not fill tacked on and actually is as fun as the action sequences. Add on some challenging boss fights, and no long distracting cut-scenes and you have yourself not only one of the best movie licensed games in existance, but one of the unsung heroes of the later period of the PS2's lifespan.
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Metascore
54

Mixed or average reviews - based on 37 Critics

Critic score distribution:
  1. Positive: 2 out of 37
  2. Negative: 10 out of 37
  1. Bursting with superhero energy and verve, and makes up for what it lacks in inspiration with water-tight execution. [Feb 2007, p.58]
  2. The on-foot sections provide passable, brain-numbing fun and fighting fans will enjoy collecting new combos and going up against familiar end-of-level bosses. But if you're expecting anything new or intellectually stimulating you're in for a bumpy ride. [Mar 2007, p.115]
  3. There's certainly plenty of action here, but with dull, monotonous settings and boring sound design, it's easy to slump into tedium, bashing away at enemies simply because they are there.