Grand Theft Auto: Vice City Image

Universal acclaim - based on 62 Critics What's this?

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Generally favorable reviews- based on 527 Ratings

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  • Summary: [Metacritic's 2002 PS2 Game of the Year ] Welcome to Vice City. Welcome to the 1980s. Having just made it back onto the streets of Liberty City after a long stretch in maximum security, Tommy Vercetti is sent to Vice City by his old boss, Sonny Forelli. They were understandably nervous about his re-appearance in Liberty City, so a trip down south seemed like a good idea. But all does not go smoothly upon his arrival in the glamorous, hedonistic metropolis of Vice City. He's set up and is left with no money and no merchandise. Sonny wants his money back, but the biker gangs, Cuban gangsters, and corrupt politicians stand in his way. Most of Vice City seems to want Tommy dead. His only answer is to fight back and take over the city himself. Vice City offers vehicular pleasures to suit every taste. For the speed enthusiast, there's high-performance cars and motorbikes. For the sportsman, a powerboat or a golf buggy lets you enjoy the great outdoors. For those that need that sense of freedom and escape, why not charter a helicopter and see the beauty of Vice City from the air? [Rockstar] Expand
Score distribution:
  1. Positive: 62 out of 62
  2. Mixed: 0 out of 62
  3. Negative: 0 out of 62
  1. The one thing most critics don't seem to get, is that this game isn't loved because of it's violence...What makes this game so popular and loved among gamers is it's freedom.
  2. 100
    No excuses, you’re gonna have to buy this. Unless you don’t own a PS2, in which case, get out of our Internet!
  3. There's something indescribably cool about cruising Vice City's beach strip while rocking to "Billie Jean." [Feb 2003, p.92]
  4. Everything that was good about "GTA III" has been multiplied exponentially and injected right into the throbbing veins of Grand Theft Auto: Vice City, but many of the problems have been carried over as well.
  5. It's bigger, badder, and better in almost every imaginable way. The game tells a compelling story and adds enough gameplay content to the formula to engage players who've already played the previous game to death.
  6. Puts the word sequel to shame. Rockstar Games has really taken the time to put together a game that not only fits in perfectly in the GTA universe, but ups the ante for itself and others as well.
  7. I can't say it's perfect, though, as these models are somewhat archaic (especially for the chicas) by hey, they need something to shoot for. Maybe next time they'll give us a crack at it before "Entertainment Weekly." [Jan 2003, p.79]

See all 62 Critic Reviews

Score distribution:
  1. Negative: 13 out of 213
  1. Jul 28, 2012
    i had the ps2 for my entire childhood and this was one of the only games i'd play since i was 6 to the age i am now this game is always my fav its just pure game the cheats are hilarious (i.e flying cars) the graphics are amazing (B***H who the hell cares about graphics) the story was legendary and i craved for more after i was done and the time you can play this for Jesus i think I've clocked in over 500+ hours of just free roam into that game and over 50+ into the campaign may the next GTA be just like this one Expand
  2. Aug 11, 2013
    The hands down GTA champ of the PS2/Xbox era. Its a giant leap forward from GTA III and much more consistent than GTA SA. There's so much to do and the setting is perfect. 10/10 Expand
  3. Jun 10, 2014
    OH MY GOD 10/10!!!!! OH MY GOD 10/10!!!!! OH MY GOD 10/10!!!!! OH MY GOD 10/10!!!!! OH MY GOD 10/10!!!!! OH MY GOD 10/10!!!!! OH MY GOD 10/10!!!!! Expand
  4. Jun 12, 2013
    Tommy Vercetti, having just been released from a long stint in jail, is sent to Vice City by his old boss, Sonny Forelli. Unfortunately during his first drug buy he is set up and is left with no money or merchandise. With Sonny demanding his money back and everyone else seemingly wanting him dead Tommy realises his only chance is to take over Vice City himself.

    Grand Theft Auto III may have been the first to take the open world game into 3D but it was Vice City that really took it to its limit. The city itself, based on Miami is, is more vibrant and interesting than any other in the GTA series allowing for hugely diverse missions involving motorbikes, boats, helicopters and even planes. Unlike the most recent outing entertainment, rather than realism, seems to have been the main concern when devising these missions. As the game progresses your impact on the city can really be felt leading to a fantastic finale set within your mansion (think Scarface!).

    A quick mention also for the 1980's soundtrack that has yet to be matched. It features a mix of hilarious talk and music stations featuring the likes of Michael Jackson, Roxy Music and Kate Bush and really adds to the sense that you inhabit a living, breathing world.

    This is the Playstation 2's best game without doubt.
  5. Aug 15, 2012
    an awesome game indeed! i love the gameplay and the radio stations, especially K-Chat! that one had me gut laughing most of the time, anyways i don't like the cops in this game and they are very annoying, for instance, two people are having a brawl and the cop just passes by like nothing is happening, then when i want to beat them up too, the officer turns around and starts beating me with his stick! :( Expand
  6. Jan 1, 2014
    Vice City is a huge improvement over GTA 3 in terms of the open world, characters, vehicles and just about everything else. A real videogame triumph not to be missed. Expand
  7. Oct 11, 2012
    If I'm going to finish Vice City, I'm going to need some painkillers. The only complement I have to give to this game is for the music. Worst combat I've ever tried in a video game, honestly. In addition it consists of terrible camera angles, if there's a guy next to you, you have to start looking around in first person like a moron, because the aim-assist doesn't work from where the camera is placed at any given time. What does it depend on then you ask? The direction the character is facing, which is ridiculous. Which brings me to my next complaint. Why did they bind the aiming to the left analog stick with the rifles, making only the aim-assist weapons like the shotgun bearable, was it their goal to make the controllers dramatically different in comparison to every other game in the world to make it a challenge for all the wrong reasons? I can handle a challenge, but not because of bad controls, that's completely the wrong way to go about it. And the pacing isn't very good either, games should be about applying what you've learned so far as you gradually become better, which is not present here, it's all about successfully bypassing the randomness that is the city. Graphics were superior in GTA 3. the missions feel like doing chores, and honestly I couldn't care less about the story - seems to me some wannabe gangster story for teenagers. You will also find your imminent death right around the corner just because your car happens to flip over, or a cop comes around the corner. Speaking of cops, they are the most aggressive police force in history, if you get stuck with your car you can bet your ass they are going to drive into it in full speed, resulting in it flipping upside down starting to burn immediately, or you can even try running in an attempt to seek for a new car only to find that the only cars are police ones. Unless of course you happen to be close to a Paint Garage where they are watching you from the outside, showing how little emphasis has been put on realism. I recently played Mass Effect 1 which is known to have an inferior combat system to the sequel, but it is nothing compared to this. I can't go past 2 missions without wanting to throw the controller at my brand new TV. Even when I get a Mission Accomplished screen I don't feel like I've accomplished **** and it just so happened that during that particular attempt I didn't have a car hit me from the side when passing an intersection, or that for once the camera angle happened to be pointing at enemies and potential roadblocks. I'd like to meet this fella who came up with the idea to bind the right analog stick to first person scenery, what on earth was he thinking. Trying to go into a alleyway with this camera system is suicide, because you can't see what you're shooting at. I'm 27% into the story and this game is already giving me more headaches than playing through God of War, which is a harder game, but at least when you die you are able to blame yourself - it is not an experience comparable to the coincidental deaths in Vice City. The map is godawful and doesn't show what direction you're heading, which makes me realise this is an old game that hasn't aged very well. If you **** up a mission, most of your time will be spent afterwards doing the exact same thing over and over until you reach the last part of the mission again. It's a waste of time, just let me restart where the challenge starts, it's not a challenge driving to the mission so why would I want to do it all over again? The taxi waiting outside is intended to take care of this problem, but you still have to enter the mission, and then drive to wherever you have to go, leading to myself wasting enormous amounts of spare time. I'm currently stuck on a mission because I didn't run back and save after every successful mission, leading to my character losing his weapons every now and then, and me having to repurchase them. Now I can't afford the properties to move on past mission V, which the game made no effort to inform me of, and I'm left with options like having to drive around in cab to collect hundreds of thousand dollars, which unfortunately is something I'm not willing to do on my spare time. Rockstar's concepts with this game was something along the lines of: Here's a timer for 15 minutes, I see you happened to get the first 14 minutes right and you are now driving over a bridge, we programmed this sequence so that the driver in the opposite lane will now switch lanes so that your car flips through the air and into the water - leading you to die a slow and painful death. We made this decision because lacking remorse, and feel that you should have to play all our missions at least twice, just to make the game appear longer and more "hardcore". Expand

See all 213 User Reviews