Grandia III could be a bit deeper on the length and replay value, but if you play toward its strengths, build up your characters properly, and get everything you can out of the combat, this game will give you your 40 hours of addiction and then some.
Es un juego excelente, sin duda uno de los mejores de la historia. Una compra segura y además es largo!! Totalmente recomendado.
Sencillamente es un juegazo!!
An incredibly fun, enjoyable game. I know, however, that GameArts is a much more capable developer than what they demonstrate through their latest release in the series. [JPN Import]
Despite its relatively short playing time and lack of things to do outside the main quest, its battle system, initial character introductions, and boss fights are compelling enough to warrant a total playthough.
The game's combat system and excellent graphics makes up for a weak second half storyline and ho-hum characters that bring the go down a notch and I have no problem recommending it to role-players that find themselves mostly ignoring those aspects of these games.
If you've got a lot of house work to do, Grandia III might be for you. Do the dishes or clean up the dog's mess while the dire plot unwinds, then plop back onto the couch in time to crack skulls.
It would be the best rpg on ps2 if not for FFX. This game is fun and it is not overly complicated with finding specific items to progress through the game. The battle system is better than any RPG I have played to date. Sad that not many have heard of this game yet alone played it. My friend has a copy and i still borrow it from him once and a while. It takes roughly 40-50 hours to complete.
The Grandia series has one of the best RPG combat systems ever developed. Grandia III has refined this system even further, adding a 'juggling' mechanic (aerial combos/finishes) which makes combat even more exciting and potentially improves the loot dropped by enemies.
That been said, the storyline is the weakest of diluted anime sauces— totally predictable, and the characters follow suit with standard anime typecasting. Yes, I can still give it a 7... the combat system is that good.
The game will be reviewed under year 2006 standards.
Aside from it's unique dream of "man taking it to the skies" the rest of Grandia III is "the" ultimate cliche. There's a headline for you. To understand that, you'd have to buy the game, which of course debate the writing at the bottom of this review.
Most newcomers will be fooled at first believing it's battle system is original, but it's actually just the Final Fantasy series' ATB system, where your party members take turns attacking, and then must wait for a specified amount of time before said party member can act act again. It is a reoccurring element in the Grandia games, and one that most will easily adapt too. Certain attacks party members do can cancel enemy moves, and sometimes knock them in the sky, allowing other party members to combo attack them. Cancelling is a decent feature. Unfortunately the combo attacks are lost by mid-game as most enemies become immune to being knocked off the ground. Overall, the combat system is nothing spectacular nor dreadful.
The game must be saved at a save point, which appears to look like a rainbow orb. Loading your file up resumes your adventure from that save. If all party members are incapicitated during battle; you will receive a game over and be kicked to the main menu. In other-wards you go back to the last place you saved. This in itself is fine. It teaches players not to get too cocky when encountering stronger foes, or otherwise participating in multiple battles. Unfortunately, the save points get spammed so much (as in there's too many save points) that it begins to lose that meaning.
It comes with a skill and magic customization system, where you can choose exactly what special abilities and magic you want on your party. As you do more battles, you'll unlock more slots, which in turn lets you equip more magic and abilities. But no matter how many you get, one will find that the variety is always lacking one way or the other.
The game will take about 50 hours to complete. In the end, I'm not going to tell anyone to buy this game or avoid it. There was a lot more I was going to say about Grandia III, but was cut due to spoilers or being too negative on a slightly above average game that doesn't deserve the hate.
The combat system is interesting, but it does get repetitive, that's kind of standard for RPGs though. Voice acting is pretty good, although it could use more VOed parts.
The storyline starts out kind of interesting, but it gets worse and worse until a pretty anti-climatic and predictable ending.
There's minimal difficulty even if you rush through everything and don't do any extra leveling like I did. It's also incredibly linear, there is no exploration despite the main character being an apprentice pilot. I mean c'mon...they give you a plane but no where to explore with it?
Overall it was pretty unimpressive.
SummaryYuki has idolized the legendary pilot Schmidt since he was a young boy and has been trying to build his own ever since. Loving the freedom of flight, he dreams of one day leaving his small island and reaching the mainland. In the woods not far away, Alfina rides alone on a horse-drawn carriage. She is a Communicator, one of the few who c...