- Publisher: Enix Corporation
- Release Date: Sep 30, 2002
- Critic Score
- Most active
- Publication
- Most clicked
-
82Keep in mind though that the sole focus of this game is on the battle elements, which, for most people, should be good news.
-
High time demands put on the gamer by the "no saves in dungeons" design... won't bother hardcore fans but may tax the patience of the more casual fan.
-
75I could only recommend the Xtreme version of the series to diehard Game Arts fans and hyper active fantasy guys who have more than their fair share of free time.
-
I liked the battle system, and the magic scheme was much more robust than I expected, but in the end this game came off as little more than an RPG that tried to be epic, but fell short. [Nov 2002, p.126]
-
70A Grandia worth playing, it just fails to reach that level of Square.
-
Approach it clinically, and you'll dig Xtreme's versatile, well-designed skill and magic systems. [Nov 2002, p.283]
-
70Beyond the fantastic gameplay on the battlefield, Grandia Xtreme doesnt offer a complete RPG package.
-
Even the most basic encounter requires loads of strategy. [Nov 2002, p.184]
-
70It is a dungeon crawl, plain and simple, though thinly masked behind a veil of role-playing icing. If you enjoy character building, combat, and dungeon exploring, then this game is a "can't miss" for your collection.
-
Unfortunately, while they are GrXs greatest trait, the battles are also GrXs biggest weakness. The problem is there are simply too many of them.
-
68The combat system is definitely one of the best I've played with, but that's all there is. If you want character development, or even characters who aren't one-dimensional, go elsewhere.
-
67Grandia Lite. Nothing more, nothing less. [Nov 2002, p.75]
-
62There's not much plot development, and more importantly, the gameplay has numerous shortcomings.
-
60The game does teeter on the monotonous for much of the adventure, with little or no payoff in terms of stoyline or character development. [Nov 2002, p.38]
-
The game's battles are simply the best in the turn-based bunch...Oh, how I wish this game was more polished outside of the battles. [Nov 2002, p.85]
-
45An essentially generic nature is why Grandia Xtreme winds up being such an empty experience overall.
User score distribution:
-
Positive: 2 out of 8
-
Mixed: 4 out of 8
-
Negative: 2 out of 8
-
JustinM.5
-
DavidK.6
-
JonhS.3