User Score
6.3

Mixed or average reviews- based on 12 Ratings

User score distribution:
  1. Positive: 3 out of 12
  2. Negative: 3 out of 12

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  1. Nov 26, 2013
    6
    I love this game, but it suffers severely from (generally) poor voice acting and editing work, an uninspired story, and somewhat poor English script.

    This story of this game literally benefits from being a dungeon crawler due to the large amount of combat and exploration between story scenes. The combat system is exceptional. It focuses on a fairly standard gauge that characters will
    move across until they hit their turn. Once you make your choice of action, your character will charge it. Basic attacks and defending/moving will begin immediately, while magic and most specials will have to charge for a short time. What sets this game apart is that getting hit will slow or sometimes even push back an enemy's action. In addition there is an effect called "cancel" that you can trigger with some specials and criticals (one of your two types of basic attacks) that will push an enemy charging an action back to waiting for their turn.

    If you can ignore ten or twenty minutes of terrible plot for every two or so hours of exceptional exploration and classic but well aged gameplay I highly recommend this game. Otherwise stay very far away.
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Metascore
68

Mixed or average reviews - based on 16 Critics

Critic score distribution:
  1. Positive: 4 out of 16
  2. Negative: 1 out of 16
  1. There's not much plot development, and more importantly, the gameplay has numerous shortcomings.
  2. The game's battles are simply the best in the turn-based bunch...Oh, how I wish this game was more polished outside of the battles. [Nov 2002, p.85]
  3. High time demands put on the gamer by the "no saves in dungeons" design... won't bother hardcore fans but may tax the patience of the more casual fan.