• Publisher: Mastiff
  • Release Date: Sep 15, 2004
Metascore
68

Mixed or average reviews - based on 50 Critics

Critic score distribution:
  1. Positive: 21 out of 50
  2. Negative: 4 out of 50
  1. Has it where it counts, however, as it offers a really good looking version of the anime characters. Additionally, it plays out cutscenes in the game engine that looks almost as good as most modern anime.
  2. If you like fast and furious shooters that are based on cool Anime flicks then this game should be just right up your alley.
  3. The game has very solid gameplay, just the right length and best of all it is worth a mere $15. If you're even slightly interested in either the franchise or shooters; you should pick this up.
  4. You could do much worse for $15, and though GGOD isn’t going to win any GOTY awards, it’s a solid, fun, albeit mostly mindless action game that does what it promises, and unlike the first Gungrave, it does what it promises very well.
  5. While the length of the game would usually warrant a rental, because of the reduced price tag this is a bargain worth a purchase for anyone who loves third person action games.
  6. One hell of a fun game to play, especially for only $15US.
  7. It's mindless repetition, frenetic gameplay and attention deficit visuals is the epitome of shallowness and yet the involving storyline contradicts everything that's happening onscreen. It's a paradox. A dichotomy. Ah, whatever it is, it's a hoot while it lasts.
  8. Occasional jankiness is made up for by a ridiculously low price and copious shooter goodness.
  9. When Gungrave is at its best, it's an extremely entertaining action game with a satisfying storyline. At its worse, it's still pretty repetitive and about as deep as a wading pool. Overdose doesn't break any new ground, but still manages to be a great waste of time.
  10. A very entertaining game that contains nothing but combat. This isn't the kind of game I'll spend a month of my time with (it's too short and repetitive for that). However, will I come back to it in a few months? You bet.
  11. You'll get about four to five hours out of the game for each character on Easy, and about an hour or two more for each difficulty level, depending on your skills.
  12. 78
    A big, messy guilty pleasure with its own share of flaws, but in the quest for a sheer blitzkrieg of a game, the developers have truly pulled it off.
  13. The new game makes good on the potential of its predecessor by delivering a much more intense, more challenging, and ultimately more satisfying experience, and it throws in a surprisingly involving and well-produced story for good measure.
  14. What I don't understand though is how the developers felt the need to add a really bad slow motion element to the final boss battle, when this had never happened anywhere else in the game. This makes the final fight agonizingly annoying, so if you can get this far then you may as well push on through.
  15. Very enjoyable and easy to pick up and play. With a story that’s interesting and game play that is simple but fun, you’ll get hooked pretty quickly.
  16. OD takes the intensity of its predecessor and raises it to the ump-teenth power, with double the game length, two additional playable characters, and an involving story that puts some anime to shame.
  17. Ultimately, although Gungrave: Overdose doesn’t look or sound fantastic, and it doesn’t feature the most spectacular gameplay, fans of Gungrave and/or button mashers will certainly enjoy this title.
  18. An amazing action/shoot-"em-up of the sort that casual gamers everywhere seem to crave, yet never notice sitting on the shelves in front of them.
  19. An adrenalized version of the original, taking what that game did well, and then pumping it up to the point of sensory overload. It moves faster, the levels are bigger, has more story, and the action is over-the-top to an almost unfathomable degree.
  20. 75
    As engaging as it is, there really isn't a ton of gameplay present. On the other hand, this game could easily be used to rehabilitate people with arm injuries that need to strengthen the hands.
  21. Overdose looks and plays great, the anime-style cinematics reek with personality, and there's a big, meaty bonus in the form of two unlockable characters: Rocketbilly Cadillac and Kabane Juji. [Oct 2004, p.66]
  22. Better gameplay, more characters, better story, and a nice budget price tag. I just wish they could improve those visuals a little more.
  23. Playing this game is, overlooking a few control issues, just simply enjoyable. There is nothing too demanding in the way of strategy, it's just a matter of shooting everything.
  24. It doesn't improve on its own formula, has archaic graphics and a sloppy camera. All of this puts a damper on the gameplay experience, but it doesn't mean its not fun. Gungrave OD is fun, but its fun for only a short while.
  25. It's only £20 and if you're an anime or a shoot-'em'up fan then it'll have instant appeal. Otherwise it's too short and simple. Fun in short bursts. [PSM2]
  26. Literally as simple, short, and brutal as a bullet to the head. [Nov 2004, p.116]
  27. Plays much faster with no noticeable slowdown.
  28. Sure, there are other, better games out there, but for fifteen dollars, Gungrave: Overdose is just too good to pass up. If you like action games and love destruction, then grab this game, gear up, and get ready to overdose.
  29. 70
    I also have to say that I've only played the game as Brandon and Juji. This is because Rocketbilly Redcadillac is the single worst character ever created. Imagine Vash the Stampede with a guitar that shoots bolts of electricity and talks like a hick. (Or more precisely like the English voice for Chou from Ruroni Kenshin.) Not good times. Bad times.
  30. Often too chaotic for its own good. Struggling to lock onto enemies and the clunky camera will often frustrate gamers. The action is repetitive, but you get a good feeling from being outnumbered 20 to one and walking out alive.
  31. This game just drips with anime style. The visuals, while not being top tier, are still awesomely fun to watch in action.
  32. A lot of style with very little substance makes Grave a dull boy.
  33. If you think "kick their asses" is an acceptable game objective, then drop the 15 bucks. If you desire more, save your $15. [Nov 2004, p.130]
  34. While that is indeed ridiculously cheap, especially for a brand-new game, you're really paying for carpal tunnel. There are better button-mashers, better shooters, and better games based on anime licenses out there. Don't waste the money.
  35. 6 / 7 / 7 / 6 - 26 [Vol 795; 12 Mar 2004]
  36. Overdose is an accurate title where you will OD on the repetitive action and the all too common bad camera control. But on the bright side, it's only about $15.
  37. This game had enough potential to be one of the sleeper hits of the year. Sadly, that’s not going to happen. On the plus side, Overdose delivers what you’d expect. [Sept 2005, p.118]
  38. There certainly isn’t much in the way of originality in the game whatsoever, but for its lack in that (and many other departments), it does have two elements going for it: the non-stop action, and its price.
  39. You're going to give your controller a real workout as wave upon wave of enemies rush you and you send them straight to Hell. On the other hand this is a pretty mediocre looking game and it is a bit of a one-trick pony.
  40. 60
    Usually a sequel improves on the original, but the graphics in OverDose are a little more bland and pixilated than they were in the first game.
  41. The graphics are noticably lacking in quality, and some of the gameplay elements don't quite mesh together like they should. However, if you're looking for cheap thrills and have the eagerness to utterly destroy something, you won't mind this little Overdose.
  42. There are more stages and enemies the second time around, but this somehow actually adds tedium rather than value. [Dec 2004, p.92]
  43. 50
    As it stands, it's a short-term adrenaline spike that sometimes lags under the weight of its enhancements. [JPN Import]
  44. It's not all that good, and it's got some horrible flaws, but at the same time, at least for a while, it's a laugh.
  45. 50
    Overdose doesn't look as good as the original Gungrave -- less texture detail, less variety to the environments -- and the soundtrack is a bad joke.
  46. With a bit more thought put into the story and increased variety in each level, this could have been as good a retro game as Neo Contra. But sadly, even when priced at just 20 it's a risky purchase. [PSW]
  47. This is the most mindless button masher I've come across in a long time...Like its silently morbid hero, the new Gungrave shows up dead on arrival. [Nov 2004, p.158]
  48. Playing Gungrave OD, there's a nagging sensation that the design team experienced the original through a shop window...In attempting to meet criticisms of Gungrave's single-minded focus, that focus has been squandered. The result is unlikely to satisfy. [May 2004, p.110]
  49. All quirky style with little substance, Overdose has you blasting through endless hordes of goons - although the real enemy is the camera and clunky controls. [Dec 2004, p.170]
  50. 40
    Can be fun in limited amounts, but amounts to one gigantic action binge—packing in extra characters and drawing out its action sequences to excess.

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