• Publisher: Sega
  • Release Date: Sep 16, 2002
Metascore
65

Mixed or average reviews - based on 28 Critics

Critic score distribution:
  1. Positive: 9 out of 28
  2. Negative: 7 out of 28
  1. Has an elegant anime look that makes it a must-play East-meets-Western. [11 Oct 2002, p.86]
  2. It has a lot of excitement and endless action for those action gurus who enjoy toting dual guns and a few rocket launchers here and there. If you are a serious fan of blowing stuff up, this is a game you must own.
  3. 81
    Brilliant looks and attitude (each new level starts with the message "Kick Their Ass!") only get you so far.
  4. 80
    Shooting things, when properly presented, is one hell of a lot of fun, and Gungrave presents more shooting packed more densely with more impressive style than just about any other game in the last several years.
  5. If the first minute of the opening cinema doesn't move you in some way, you bought the wrong gme, but if it does, well, you can join our club. [Sept 2002, p.65]
  6. 79
    For what the game is, a stylish, in-your-face, shoot everything in sight, moving or not, killfest, the game's excellent. [Import]
  7. A lot like Gradius or Raiden. You’re basically maneuvering around enemy fire while mashing on the fire button.
  8. For some inexplicable reason, while playing Gungrave I couldn’t help but think about old “shooter” games like "Zaxxon" and "Galaga" despite the fact that Gungrave isn’t set in space and there were no aliens to be seen anywhere.
  9. I really enjoyed Gungrave. I was able to come to terms with it’s short play length and old school simplicity, but I understand that this game might not pack enough staying power to warrant the $50 price tag.
  10. It's very short--you'll play through it in an afternoon easily, unless you have trouble with the bosses, but the visuals and adrenalin-overdose gameplay make it one of the most visceral and fun PS2 action game I've played yet.
  11. The coolest, most bad-ass new character I've seen in a game since "Devil May Cry"'s Dante. [Oct 2002, p.85]
  12. 70
    Any game that kicks off each stage with the phrase “Kick Their Ass!” can’t be all bad, and Gungrave is far from a dog.
  13. Manages to bring a highly developed artistic sense to the table.
  14. A feast for the eyes. [Oct 2002, p.147]
  15. Basically a vanity game made by Anime fans for Anime fans which sticks to its guns to create a shallow shoot-’em-up with an inspired styling.
  16. It's all style and relentless action so over the top it makes "Doom" look like "Mary Kate and Ashley: Girls Night Out." [Oct 2002, p.179]
  17. While it may get 10 out of 10 for style, this title is plagued by clunky controls and a rather short shelf life. [Import]
  18. 65
    Suave and stylish, courtesy of character designs by famed anime artist Yasuhiro Nightow (Trigun), it's unfortunately far too short, underwhelming, and the general aesthetic is liable to be beyond the comprehension of anyone who couldn't tell a Gundam from a gumball.
  19. Playing Gungrave is like having great sex: an intense and thoroughly enjoyable experience while it lasts and you’re in the right state of mind (right B?). Unfortunately the experience isn’t too fulfilling and doesn’t last long-enough to justify paying $50 for it.
  20. No game in recent memory serves as a better example of style over substance.
  21. Gungrave definitely looks cool. It's also a textbook case for why great graphics don't do you much good if the underlying game is shallow.
  22. I wish Grave was faster, had some cooler dodge moves, and the game played faster. So much style has all been squandered on a game that just doesn’t seem that fun to play after the first hour or so.
  23. The actual gameplay itself is woefully shallow. [Oct 2002, p.40]
  24. Stood next to any of the better games of the year, Gungrave feels like a depressingly hollow experience designed to showcase some nifty graphics.
  25. A game painstakingly styled, but so lacking in depth it's almost embarrassing.
  26. 40
    The game can be completed in less than two hours, cut scenes included. Yes, there's much beauty in a simple control scheme, but not when it reaches the point of redundancy.
  27. While playing Gungrave, I found myself glancing at the clock over and over, seeing how much time had passed. The game felt really, really long as it droned on and on. The sad part is that the game is actually quite short — it's just that damn boring.
  28. A great animated cartoon cleverly disguised as a rather lame Playstation 2 game. Great presentation is wasted on forgettable gameplay.
User Score
8.8

Generally favorable reviews- based on 12 Ratings

User score distribution:
  1. Positive: 10 out of 10
  2. Mixed: 0 out of 10
  3. Negative: 0 out of 10
  1. Jan 14, 2013
    8
    A great game often overlooked by many. This game upholds the tradition of great Japanese gaming classics: the gameplay is satisfying and never bogged down mid-level. The controls are wonderfully responsive, and despite the mayhem on screen it's never difficult to understand what is going on. In terms of presentation and story, it improves on its predecessor in every way by introducing even more likeable characters, bigger levels and more of the same great, electrifying big band jazz BGM. Despite the limitations of the PS2 hardware which resulted in occasional frame-rate drops this game delivers a satisfying experience and an enjoyable story full of likeable characters. Despite being shallow in some aspects, I was nevertheless able to glean hours of fun from this game by replaying the story and bonus modes. Moreover, it did all of this at the price of a budget title. This is a must play if you own a PS2. Full Review »