• Publisher: Bandai
  • Release Date: May 6, 2003

Generally favorable reviews - based on 24 Critics

Critic score distribution:
  1. Positive: 17 out of 24
  2. Negative: 0 out of 24
Buy On
  1. After I finished Infection, I spent another two hours or so polishing my characters up, finding secret areas and items I read about on FAQ’s, and then just sort of let it rest.
  2. The story and gameplay are just too inventive and riveting to abandon without discovering how it all ends.
  3. netjak
    The story included was strong enough to keep me interested.
  4. 83
    With its compelling storyline, interesting approach to the online MMORPG community, and two more games to follow in August and November respectfully, it's hard not to latch onto this one and ride it out 'til the end.
  5. GameNow
    The cliffhanger ending is mind-bendingly cool. [June 2003, p.51]
  6. 82
    With Mutation kicking up the story and gameplay a much-needed notch I became totally addicted to this game. The addition of a sprinkling of some truly excellent boss battles throughout the game helped a bunch, too.
  7. 80
    The Dot-hack universe's mysterious unfolding plot really leaves one with a desire to explore, to learn the increasingly strange (and perhaps sinister) truth behind the game's thick stew of metaphysics and technical mumbo-jumbo.
  8. Official U.S. Playstation Magazine
    It's this kind of extra depth that helps round out an already compelling experience. At the very least, it's enough to keep me coming back for more, eagerly awaiting the next chapter in this utterly unique franchise. [June 2003, p.104]
  9. 80
    Precisely more of the same. It's bigger, stronger, and deeper. Even the flaws are repeated, as party members still need a lot of hand-holding.
  10. Because of the episodic nature of this series, you'll get the feeling that you're doing the same things over and over. And while this is true, there are enough things in the game such as secret wallpapers, new weapons, spells, and items to find, that the game stays interesting.
  11. PSM Magazine
    The way the game's presentation is executed is so well done that players will be immersed in no time - which more than makes up for some of Mutations shortcomings in the repetitive dungeon design and difficulty balance department. [June 2003, p.30]
  12. GMR Magazine
    We keep stumbling onto funky new aspects the more we play it - like the fact that your relationships with your pals in this faux-MMORPG depend on the time you spend with them and the gifts you give them. Just like in real life. [June 2003, p.73]
  13. Cheat Code Central
    If the rest of the games continue in the same progressive manner as this one, we might have another classic series on our hands.
  14. More of the same but without the heart.
  15. Merely more of the same, which is good enough as the original kept us enthralled to the end.
  16. Game Informer
    The camera is still bad and the dungeons desperately need a makeover. [July 2003, p.105]
  17. Really, this series is made for a very specific group (otakus and mega-RPG fanatics) so very few people will really love this game above other PS2 RPGs.

Awards & Rankings

#21 Most Discussed PS2 Game of 2003
User Score

Generally favorable reviews- based on 79 Ratings

User score distribution:
  1. Positive: 67 out of 79
  2. Negative: 7 out of 79
  1. RyanB.
    Nov 8, 2005
    A great game with compelling storyline and gameplay. Battle system is incredibly addictive, and I like the expanisive amount of skills and A great game with compelling storyline and gameplay. Battle system is incredibly addictive, and I like the expanisive amount of skills and equipment, but party members need their hands held constantly. Full Review »
  2. FrankA.
    Sep 23, 2005
    The one that gave it a 5 can go to ....
  3. PedroG.
    Nov 22, 2004
    It's a very good game.