• Publisher: Capcom
  • Release Date: May 10, 2005
Metascore
67

Mixed or average reviews - based on 33 Critics

Critic score distribution:
  1. Positive: 8 out of 33
  2. Negative: 3 out of 33
  1. A good-looking puzzle-oriented horror game. It has an innovative panic system and a dramatic storyline. The adventure and the puzzles are well balanced, which makes Haunting Ground a very enjoyable experience. [May 05]
  2. Experiencing Haunting Ground, I felt something new and bold as much as traditional and expected from the horror genre. [May 2005, p.46]
  3. 85
    Scare me. Shock me. Shake me. Take me to a place where horror is able to splurge into any gamer's mind and rattle it around playfully, frightfully, terribly. That's what horror gaming should be like. Haunting Ground really is a fun game to play and is another one of Capcom’s gems.
  4. Where the Clock Tower series always employed its notion for being the victim in a stalker's nightmarish world in a very mundane and ordinary fashion, Haunting Ground does so with a zing.
  5. A welcome change of pace for horror games. It's tightly focused, suspenseful, and fosters a strong sense of personality.
  6. 80
    An ambitious and subsequently innovative title that brings a number of refreshing changes to the survival horror genre.
  7. But the points at which Haunting Ground really begins to open up and offer something you can't get from other horror titles are the moments when you get to use Hewie to help you.
  8. It does what it sets out to do very well, without truly breaking any new or significant ground.
  9. The game delivers creepy moments aplenty, and your German Shepherd makes a unique and neat teammate to play with, but some gameplay oddness and dog artificial intelligence quirks mar the adventure.
  10. Some elements of story and gameplay are left disappointingly underdeveloped, and the grand environmental puzzles of the opening section become all but absent in the later locations - but when Belli's running for her life, you won't stop to notice.
  11. 70
    The game ultimately feels anchored in a very traditional Capcom style, with its fixed viewpoints and the stalwart, somewhat clunky control system, though admittedly it is one of their better efforts.
  12. It's the best game to emerge in the genre since "Project Zero II." Just bear in mind you'll almost certainly reflect on your time with the game with a few mixed feelings. It's so nearly brilliant it hurts.
  13. Stands as an interesting attempt to broaden the appeal of horror games, even if its innovative successes are counterbalanced by an adherence to old-fashioned adventure sleuthing. [May 2005, p.118]
  14. I try to play it alone in the dark, by myself, late at night, and I'll be darned if I haven't gotten scared more then once. For me, that speaks volumes.
  15. Why Capcom didn’t name this survival horror game "Clock Tower 4" is beyond me. Other than the reduced gore, single location and reliance on canine companion Hewie to save Fiona’s backside at every turn this is basically the same game.
  16. Good but not great, Haunting Ground is technically impressive albeit fundamentally flawed. Dog lovers may want to prepare themselves for the horrors ahead.
  17. 70
    What the game lacks in shock value, it more than makes up for in sheer psychological terror.
  18. Even if Haunting Ground is visually great and is in many ways a refreshingly different representative of its genre, but does have its own set of problems. [May 2005, p.68]
  19. The story is interesting and the mood – from music to visuals and cut scenes – is consistent and well executed. If you're an RE veteran who's ready to move on, it'll feel like you're playing an old game with a new skin.
  20. Like a breath of fresh air in the survival horror world. Although its gameplay is a direct copy of CT3, it is still something that hasn’t been seen much.
  21. A mix of clever ideas and petty annoyances, Haunting perches on the point between fascinating and irritating. It is original, atmospheric and infuriating, with an intriguing story that fizzles out.
  22. Becomes more a decent action game with a cool twist rather than the psychological thriller it's so obviously meant to be. [June 2005, p.79]
  23. 65
    It comes on the heels of Capcom's own "Resident Evil 4." After you've played a game as breathtakingly beautiful and exhilarating as that, it's hard to take a step back and play something that just feels dated by comparison.
  24. Pares down the survival-horror experience to its most basic, frightening form - running for your life. [June 2005, p.100]
  25. To be fair, Capcom is pitching Haunting Ground as 'psychological' horror rather than a straight-ahead survival horror, but that's hardly compensation when the supposedly terrifying lead baddie looks more like 'Sloth' from The Goonies after a bad makeover. [PSW]
  26. 60
    Despite a few fresh ideas, Haunting Ground is no classic. The thin story relies too often on clich? and titillation, the villains aren't terribly frightening, and the gameplay becomes too predictable too quickly.
  27. 60
    It may not be a revolutionary new type of horror or even the beginning of a great new series, but for what it is Haunting Ground is generally worth trying.
  28. Obstacles prove satisfying to overcome, but enduring a lengthy Benny Hill-style pursuit is frustrating. Patience is required.
  29. In the end, after hours of playing, Haunting Ground left me wanting to rent an old "Friday the 13th" movie: fewer headaches and just as scary.
  30. Most of the mechanics in the game hearken back to an era when the survival-horror genre was still in its infancy. [June 2005, p.92]
  31. An experience that is unquestionably less fun than doing one's taxes. [May 2005, p.116]
  32. Graphically, Haunting Ground is of average quality, but seems to have been designed by an adolescent game designer, given that the main character is *ahem* extremely well endowed, and clothed only in a sheet for the first few minutes of the game.
  33. The plot is weird enough that some collectors and video game novelty-seekers might find it worth their money, but ultimately, nothing can save Haunting Ground from its own tedious gameplay. Run and hide, indeed.
User Score
8.8

Generally favorable reviews- based on 28 Ratings

User score distribution:
  1. Positive: 13 out of 14
  2. Negative: 0 out of 14
  1. Mar 1, 2012
    7
    This is a decent game with good atmosphere and a strong character. Gameplay consists of puzzles, object collecting, and training your dog. It is sort of like old Resident Evil in style and that might be a little bit bland in the modern era of gaming. Some elements are extremely fun and new, but I don't think there is enough to call this game addictive. Sometimes it is too confusing as to where you are supposed to go next. The anxiety and confusion factor is actually part of the gameplay as you stumble through while trying not to get attacked. I felt this game was solid, but not addictive for me personally. This game will keep value because its premise is so bizarre and the dog training very fun. Get this if you love old Resident Evil style games. Full Review »
  2. Aug 28, 2013
    6
    This review contains spoilers, click full review link to view. The best way to describe this game is; Have you played Clock Tower 3? If yes, then you're all good. However, this game is what Clock Tower 3 should have been in the first place. With the A.I programmed to never stop looking for you, a dog companion to assist you and a larger variety of hiding spots Haunting Ground could might as well be called Clock Tower 4. The stalkers are so much more threatening since even after they leave the room you're hiding in, they keep on looking for you which raises the fear factor and the music that accompanies them is truly adds to the game. That being said, they can get annoying at times, appearing at times where you're doing a puzzle or trying to get from point A to point B. Other mechanics such as panic mode, your dog companion which can go to out-of-reach areas, find items which will assist you, growling when a stalker is near and attack the stalkers when they're chasing you. This game has also has very detailed art and the facial expressions of the characters are very vivid (unlike many other games at the time). Even though this game has many ups to it, one thing that can be said is that it has mediocre replay value. There aren't that many things for you to do in this game. I guess you could look for rare items. You could also try to get all the endings and beat the game in hard mode but other than that, the replay value is ok. It isn't the type of game i'd take out and play a week after I completed it for the first time. Hard mode is, well, just a harder version of the game with the only difference (other than the difficulty) being the color of the clothes the stalkers wear. You could also try and get the unlockable costumes for both Fiona and Hewie. This game isn't perfect but it comes somewhat close to it. Full Review »
  3. Oct 19, 2012
    8
    This game is SCARY AS HELL and has some improvements than clock tower 3 except it is confusing sometimes but it's disturbing atmosphere and gameplay is still great. Full Review »