- Publisher: Capcom
- Release Date: May 10, 2005
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A good-looking puzzle-oriented horror game. It has an innovative panic system and a dramatic storyline. The adventure and the puzzles are well balanced, which makes Haunting Ground a very enjoyable experience. [May 05]
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Experiencing Haunting Ground, I felt something new and bold as much as traditional and expected from the horror genre. [May 2005, p.46]
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85Scare me. Shock me. Shake me. Take me to a place where horror is able to splurge into any gamer's mind and rattle it around playfully, frightfully, terribly. That's what horror gaming should be like. Haunting Ground really is a fun game to play and is another one of Capcom's gems.
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Where the Clock Tower series always employed its notion for being the victim in a stalker's nightmarish world in a very mundane and ordinary fashion, Haunting Ground does so with a zing.
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80A welcome change of pace for horror games. It's tightly focused, suspenseful, and fosters a strong sense of personality.
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80An ambitious and subsequently innovative title that brings a number of refreshing changes to the survival horror genre.
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But the points at which Haunting Ground really begins to open up and offer something you can't get from other horror titles are the moments when you get to use Hewie to help you.
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76It does what it sets out to do very well, without truly breaking any new or significant ground.
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72The game delivers creepy moments aplenty, and your German Shepherd makes a unique and neat teammate to play with, but some gameplay oddness and dog artificial intelligence quirks mar the adventure.
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Some elements of story and gameplay are left disappointingly underdeveloped, and the grand environmental puzzles of the opening section become all but absent in the later locations - but when Belli's running for her life, you won't stop to notice.
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70The game ultimately feels anchored in a very traditional Capcom style, with its fixed viewpoints and the stalwart, somewhat clunky control system, though admittedly it is one of their better efforts.
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70It's the best game to emerge in the genre since "Project Zero II." Just bear in mind you'll almost certainly reflect on your time with the game with a few mixed feelings. It's so nearly brilliant it hurts.
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70Stands as an interesting attempt to broaden the appeal of horror games, even if its innovative successes are counterbalanced by an adherence to old-fashioned adventure sleuthing. [May 2005, p.118]
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70I try to play it alone in the dark, by myself, late at night, and I'll be darned if I haven't gotten scared more then once. For me, that speaks volumes.
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70Why Capcom didn't name this survival horror game "Clock Tower 4" is beyond me. Other than the reduced gore, single location and reliance on canine companion Hewie to save Fiona's backside at every turn this is basically the same game.
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Good but not great, Haunting Ground is technically impressive albeit fundamentally flawed. Dog lovers may want to prepare themselves for the horrors ahead.
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70What the game lacks in shock value, it more than makes up for in sheer psychological terror.
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Even if Haunting Ground is visually great and is in many ways a refreshingly different representative of its genre, but does have its own set of problems. [May 2005, p.68]
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67The story is interesting and the mood – from music to visuals and cut scenes – is consistent and well executed. If you're an RE veteran who's ready to move on, it'll feel like you're playing an old game with a new skin.
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Like a breath of fresh air in the survival horror world. Although its gameplay is a direct copy of CT3, it is still something that hasn't been seen much.
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A mix of clever ideas and petty annoyances, Haunting perches on the point between fascinating and irritating. It is original, atmospheric and infuriating, with an intriguing story that fizzles out.
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65Becomes more a decent action game with a cool twist rather than the psychological thriller it's so obviously meant to be. [June 2005, p.79]
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65It comes on the heels of Capcom's own "Resident Evil 4." After you've played a game as breathtakingly beautiful and exhilarating as that, it's hard to take a step back and play something that just feels dated by comparison.
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Pares down the survival-horror experience to its most basic, frightening form - running for your life. [June 2005, p.100]
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To be fair, Capcom is pitching Haunting Ground as 'psychological' horror rather than a straight-ahead survival horror, but that's hardly compensation when the supposedly terrifying lead baddie looks more like 'Sloth' from The Goonies after a bad makeover. [PSW]
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60Despite a few fresh ideas, Haunting Ground is no classic. The thin story relies too often on clich? and titillation, the villains aren't terribly frightening, and the gameplay becomes too predictable too quickly.
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60It may not be a revolutionary new type of horror or even the beginning of a great new series, but for what it is Haunting Ground is generally worth trying.
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Obstacles prove satisfying to overcome, but enduring a lengthy Benny Hill-style pursuit is frustrating. Patience is required.
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In the end, after hours of playing, Haunting Ground left me wanting to rent an old "Friday the 13th" movie: fewer headaches and just as scary.
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Most of the mechanics in the game hearken back to an era when the survival-horror genre was still in its infancy. [June 2005, p.92]
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An experience that is unquestionably less fun than doing one's taxes. [May 2005, p.116]
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45Graphically, Haunting Ground is of average quality, but seems to have been designed by an adolescent game designer, given that the main character is *ahem* extremely well endowed, and clothed only in a sheet for the first few minutes of the game.
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The plot is weird enough that some collectors and video game novelty-seekers might find it worth their money, but ultimately, nothing can save Haunting Ground from its own tedious gameplay. Run and hide, indeed.
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User score distribution:
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Positive: 12 out of 12
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Mixed: 0 out of 12
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Negative: 0 out of 12
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JoanaS9
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LisaM.9My fav game. Love the graphics, the caracters and puzzles. Could have been a bit more scarier and longer gameplay.