Hitman 2: Silent Assassin PlayStation 2

Metascore
85

Generally favorable reviews - based on 19 Critics

Critic score distribution:
  1. Positive: 17 out of 19
  2. Negative: 0 out of 19
  1. 71
    The game is fun the first time through, all though damn frustrating at times.
  2. A deep, refreshingly stylistic adventure that lets you play at the pitch you desire. [Dec 2002, p.83]
User Score
7.7

Generally favorable reviews- based on 70 Ratings

User score distribution:
  1. Positive: 23 out of 33
  2. Negative: 5 out of 33
  1. Sep 11, 2012
    5
    Sometimes I wonder why such classics like this get released on platform they're clearly not designed for, with no effort being made withSometimes I wonder why such classics like this get released on platform they're clearly not designed for, with no effort being made with regards to changing the cotnrols to suit console. Hitman 2 is an absolute gem but the controls on PS2 are unbareable in every way. The button layout is random and not logical, senistivity is non-existent, it';s not responsive and overall it's very clunky. The graphics on this game aren't particularly good, but they're hideous on PS2 compared to PC. It's a lazy port to cash in on extra sales from the best-selling console without making any effort to make the game suitable. Full Review »
  2. Dec 15, 2014
    5
    Played and finished the game on PS3 on expert difficulty. The controls are terrible and AI is even more terrible, it's frustrating. The gamePlayed and finished the game on PS3 on expert difficulty. The controls are terrible and AI is even more terrible, it's frustrating. The game clearly haven't aged well, Metal Gear Solid 2: Sons of Liberty(2001) is like from the other planet. If you want to play old sneaking game with amazing story, play MGS 2. Full Review »
  3. VidM
    Jun 9, 2006
    3
    Shoddy AI and level design weigh this game down. I'll admit that I had fun playing it, but I really was far from unimpressed how every Shoddy AI and level design weigh this game down. I'll admit that I had fun playing it, but I really was far from unimpressed how every mission boiled down to killing everything that moves. Every firefight boils down to heading for the nearest doorway and blasting anyone stupid enough to come through. Oh, yes, rest assured all the bad guys are stupid enough to jump right into that doorway of death, no matter how many corpses they see on the floor. Alert levels are meaningless. Hell, mission objectives are pointless. Just kill everyone, and it'll work out just fine. The end of mission scoring should mean something. For instance it could effect your pay that you use to buy weapons between missions or something...anything. Full Review »