Generally favorable reviews - based on 19 Critics

Critic score distribution:
  1. Positive: 17 out of 19
  2. Negative: 0 out of 19
  1. A game that’s as near to perfection as any other game in the genre.
  2. Enriching the gameplay experience significantly, the audio design stands out among the best this year. Sound effects garnish every movement and action, equally emphasizing visual and audio stimulation.
  3. Involving, intriguing, solid, and just flat out fun. Who could ask for more?
  4. Combine all your assassination fantasies together, illuminate them with the cinematography of "The Godfather" and this is what you get. Pure class.
  5. Drastically improves on its predecessor’s shortcomings and turned out to be one the better games that I’ve played in a while – the presence of the in-game saves that were missing from the previous version alone nearly makes the game 5 times better.
  6. I was utterly addicted the moment I started playing Hitman 2. [Dec 2002, p.204]
  7. 90
    While the subject matter is no doubt controversial and far from being politically correct, it does make for an excellent game.
  8. Smart gameplay couples with intelligent AI to make sure you're kept on your toes at all times through this deep, stealthy shooter.
  9. Any game that excels while using a morally incorrigible theme, rather than solely relying on that theme to sell, deserves our praise and is definitely worth checking out.
  10. It has you working through a story that's both compelling and, unlinke so many games these days, not utterly ridiculous. [Dec 2002, p.160]
  11. Hitman 2 will really earn major points for the open-ended game design. With numerous ways to complete one mission, this will be a game that will get a lot of playtime.
  12. Exceptionally well done in most every way and represents a major improvement over the original.
  13. Minor problems such as a cumbersome weapon selection system, tough difficulty which makes it tough to be stealthy, and unclear objectives can be frustrating, but they are overshadowed by this game’s overall package.
  14. 84
    While the awkward controls and trial-and-error gameplay design might deter some gamers, Hitman 2 is deep with the kind of gameplay that stealth and shooter gameplayers have been craving for on PS2.
  15. One of the most cinematic, moodiest, and refreshing action titles to show up on the PS2 for quite some time. [Dec 2002, p.42]
  16. An enticing game that takes a lot of patience but also offers hours of rewards.
  17. 80
    The controls, however, rain on the parade. They’re too intricate, and their fussy, challenging feel takes a while to master...If you have the option, play the Xbox version - it’s definitely superior.
  18. 71
    The game is fun the first time through, all though damn frustrating at times.
  19. A deep, refreshingly stylistic adventure that lets you play at the pitch you desire. [Dec 2002, p.83]
User Score

Generally favorable reviews- based on 60 Ratings

User score distribution:
  1. Positive: 23 out of 32
  2. Negative: 5 out of 32
  1. Sep 11, 2012
    Sometimes I wonder why such classics like this get released on platform they're clearly not designed for, with no effort being made with regards to changing the cotnrols to suit console. Hitman 2 is an absolute gem but the controls on PS2 are unbareable in every way. The button layout is random and not logical, senistivity is non-existent, it';s not responsive and overall it's very clunky. The graphics on this game aren't particularly good, but they're hideous on PS2 compared to PC. It's a lazy port to cash in on extra sales from the best-selling console without making any effort to make the game suitable. Full Review »
  2. VidM
    Jun 9, 2006
    Shoddy AI and level design weigh this game down. I'll admit that I had fun playing it, but I really was far from unimpressed how every mission boiled down to killing everything that moves. Every firefight boils down to heading for the nearest doorway and blasting anyone stupid enough to come through. Oh, yes, rest assured all the bad guys are stupid enough to jump right into that doorway of death, no matter how many corpses they see on the floor. Alert levels are meaningless. Hell, mission objectives are pointless. Just kill everyone, and it'll work out just fine. The end of mission scoring should mean something. For instance it could effect your pay that you use to buy weapons between missions or something...anything. Full Review »
  3. Andrew
    Apr 11, 2006
    For those who played the game as a straight shooter, you missed out on one of the most tense and exciting experiences in gaming. Played as the title suggests, as a silent, patient assassin, you get some of the best infiiltration and subsequent payoff kills in any video game to date. Full Review »