Hitman: Contracts PlayStation 2


Generally favorable reviews - based on 39 Critics

Critic score distribution:
  1. Positive: 27 out of 39
  2. Negative: 0 out of 39
Buy On
  1. Despite some linear missions the game tends to ooze replay value in the form of freedom and variation.
  2. An ambitious release for IO, but the end result is a garbled mess of a game that has lost its way. [June 2004, p.122]
  3. 72
    The level of freedom offered may be a dream come true for some but will simply be far too much for others, thusly alienating this title from a majority of gamers.
  4. More of the same? Absolutely, but whether this is a good or a bad thing depends on your enjoyment of the previous games in the series.
  5. If you're a gamer that embraces the open-ended trial-and-error gameplay, and don't mind that it's neither the best example of stealth nor action gameplay, then this will serve you well.
  6. And when atmosphere is the only new thing that you bring to the table, it had better be damn near perfect to make a good impression. Hitman: Contracts is just short of that, but is more than enough if you haven’t played Hitman 2.
  7. Despite some motion stiffness with Agent 47, Hitman: Contracts is one of the top single player action-stealth games on the market.
  8. Edge Magazine
    The picaresque form allows the levels to function as discreet puzzles rather than as parts of a story arc: the objective remains pure and always the same. The obstacles and methods open to you are what change, and it's in these areas that Contracts has both expanded and improved. [June 2004, p.103]
  9. games(TM)
    The whole thing smacks of laziness - of the 12 missions, we count a total of four completely new ones...the annoying thing is that Contracts is an enjoyable game; that IQ had the cheek to crib from its previous work almost doesn't matter when the result is still worth playing. [June 2004, p.98]
  10. 70
    A handful of glaring errors and nagging problems hamstring the title, preventing it from garnering overly high acclaim.
  11. Play Magazine
    It's a shame he's such a one-dimensional character, wasting an exceptional opportunity for a compelling psychological backdrop to join the pervasively strong imagery. [June 2004, p.56]

Awards & Rankings

#71 Most Discussed PS2 Game of 2004
User Score

Generally favorable reviews- based on 46 Ratings

User score distribution:
  1. Positive: 5 out of 12
  2. Negative: 0 out of 12
  1. JustinS.
    Jan 14, 2008
    Great game. But sloopy controls and hard to use wepaons like the syringe make you just pull out a AK or MG and go to town.
  2. JeddyK.
    Jan 27, 2005
    The challenge of playing the role of an assassin is interesting, but the problems with this game are that it is unforgiving. Playing the easyThe challenge of playing the role of an assassin is interesting, but the problems with this game are that it is unforgiving. Playing the easy level - which is called 'normal' in the game is not that easy. Alerts suddenly and unexpectedly and ones rating drops. The close combat weapons are useless they are next to impossible to use. The concept of killing in self defence does not exist. One mission in particular I would like to mention Tradition of the trade- the setting is a hotel, the funny thing is that there is no kichen and no catering service for the rooms - there is round the clock cleaning going on though. All the women are wearing the samed dress which is absurd. The cheat code works in some mission s in others they do not. Achieving a Silent Assassin rating is next to impossible. For want of a better term the game is clausterphobic. The targets are never in clear sight and it is impossible to get to them without killing others. So the expectation from player of the game are set too high. It should not be more forgiving. Full Review »
  3. VladB.
    Dec 20, 2004
    For me i dont really like that every mission is at night and i get pretty nervous and sometimes scared to do the mision at night!!!