• Publisher: Atari
  • Release Date: Sep 26, 2005
User Score
7.8

Generally favorable reviews- based on 93 Ratings

User score distribution:
  1. Positive: 74 out of 93
  2. Negative: 15 out of 93

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  1. Mar 14, 2013
    6
    It does have a well written story and well written character, but overall I just felt this game was more like an interactive movie than an actual game. Graphics, script and atmosphere are all excellent, but the gameplay itself just isn't there. Overall: A good "game" that lacks real gameplay to make it what it could be.
  2. PaulO.
    Mar 17, 2006
    7
    A good game that would have been great were it not for the mostly inane puzzles (Though there are certainly a couple of good ones) and rather poor gameplay. It really would have been better off as a movie. The "Simon Says" way you control the action does make sure you're paying attention, but it would feel so much better if I were controlling the character, rather than just pusing A good game that would have been great were it not for the mostly inane puzzles (Though there are certainly a couple of good ones) and rather poor gameplay. It really would have been better off as a movie. The "Simon Says" way you control the action does make sure you're paying attention, but it would feel so much better if I were controlling the character, rather than just pusing buttons to see a pre-determined outcome. Besides the control quirks, the game's storyline, visuals, and characters are really quite good, though the story takes a nosedive in the last quarter of the game and the ending left me dissapointed. Expand
  3. VidM.
    Dec 2, 2005
    7
    Interesting concept, and solid game. The main problem is that this game relies very heavily on its story, which is a actually quite decent until about two-thirds of the way through. The story then inexplicably veers off course and crashes into the nearest festering pile of manure. Note to developers: creating crime scene and then investigating it via different character viewpoints -> fun. Interesting concept, and solid game. The main problem is that this game relies very heavily on its story, which is a actually quite decent until about two-thirds of the way through. The story then inexplicably veers off course and crashes into the nearest festering pile of manure. Note to developers: creating crime scene and then investigating it via different character viewpoints -> fun. Sitting through the last few hours of ludicrous, conspiracy-theory psychobabble -> anti-fun. Bonus points for innovation though. Expand
  4. Feb 3, 2015
    5
    This game is the wet dream of an adolescent anime addict partly obsessed with fight scenes from the Matrix. The story was fished from a puddle left by a single raindrop. The dialog was as tasteless as the cheap takeout bag in which it was delivered (not that I've ever tried to eat that). The gamework was assigned by a spiteful mechanic maniacally laughing as you drudge through QTE's.This game is the wet dream of an adolescent anime addict partly obsessed with fight scenes from the Matrix. The story was fished from a puddle left by a single raindrop. The dialog was as tasteless as the cheap takeout bag in which it was delivered (not that I've ever tried to eat that). The gamework was assigned by a spiteful mechanic maniacally laughing as you drudge through QTE's. Unless, maybe the game was a melodramatic comedy??? In which case... ha.... Expand
Metascore
83

Generally favorable reviews - based on 47 Critics

Critic score distribution:
  1. Positive: 41 out of 47
  2. Negative: 1 out of 47
  1. Fahrenheit heralds the renaissance in adventure games. The puzzles are logical and use common sense. The cinematic feeling, excellent voice acting, gripping action sequences and excellent audiovisual elements complement the tightly woven plot. The story and scene’s change according to the players choices and actions, which has often been talked about, but rarely implemented as well as in Fahrenheit. The game proves that adventure games are not dead, they just needed to find a way to adjust. [Sept 2005, p.52]
  2. Well, now Fahrenheit is here in all its understated, slow-burning glory; and chances are most gamers will probably be blissfully unaware that the adventure genre has changed for the better in Quantic Dream's latest masterpiece.
  3. Unique, and only the fact that it won't be every player's idea of fun (walking, listening, talking, mashing sticks...) holds it back. But to pass up on such a powerful experience based on preconceptions of 'boring adventure games' would be a very big mistake. [PSM2]