- Publisher: Atari
- Release Date: Sep 26, 2005
User Score
8.5
out of 10
Generally favorable reviews- based on 62 Ratings
User score distribution:
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Positive: 54 out of 62
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Mixed: 2 out of 62
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Negative: 6 out of 62
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AidanJ.Nov 17, 20050This game is quite overrated. I have to agree with the minority on this one. I had really high hopes for the game but when I got it home I was completely dissapointed. I just want to warn people to not waste their money. Rent this first. I think it must be an acquired taste.
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JoshuaDec 8, 20054
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PhilT.Sep 24, 20052This isn't the future of adventure games, it's a rehash of many ideas adventure games abandoned years ago. Endless cutscenes interrupted by occasional moments of awkward game-play via a "Tomb Raider" style control system, dodgy camera to boot. And clumsy gesture recognition thrown in for good measure. If ever a game deserved the title of "Emperor's New Clothes", it's this one.
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MelanieSep 25, 20050This game is really bad. Very boring and all around annoying. If you like to awkwardly walk around a screen and wait for an icon to pop up before you move the right analog stick in a specified direction then this is the perfect game for you.
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JoshuaJ.Sep 25, 20053
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Fahrenheit heralds the renaissance in adventure games. The puzzles are logical and use common sense. The cinematic feeling, excellent voice acting, gripping action sequences and excellent audiovisual elements complement the tightly woven plot. The story and scene’s change according to the players choices and actions, which has often been talked about, but rarely implemented as well as in Fahrenheit. The game proves that adventure games are not dead, they just needed to find a way to adjust. [Sept 2005, p.52]
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Well, now Fahrenheit is here in all its understated, slow-burning glory; and chances are most gamers will probably be blissfully unaware that the adventure genre has changed for the better in Quantic Dream's latest masterpiece.
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87Unique, and only the fact that it won't be every player's idea of fun (walking, listening, talking, mashing sticks...) holds it back. But to pass up on such a powerful experience based on preconceptions of 'boring adventure games' would be a very big mistake. [PSM2]