- Publisher: Majesco Games
- Release Date: May 23, 2006
- Also On: PC
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What could have been a very neat idea is ruined by a bad camera, buggy gameplay, and totally ridiculous mission objectives.
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After this miserable showing, the only waters that Jaws will be patrolling are those of the great video game toilet. [Aug 2006, p.84]
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48Dull and ever so slightly irritating. [Issue#146, p.95]
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45JAWS Unleashed could’ve been a great game, given it’s unique premise and experienced developer. Unfortunately, the game is too buggy and has too many issues to make it one to recommend.
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With the exceptions of deplorably bad cutscenes and haphazard signposting, there are few significant flaws here that a steadier gestation couldn’t have resolved. [Aug 2006, p.90]
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40Cashing in on the Jaws franchise may have been a brilliant idea on paper, but this game struggles to entertain with a poor storyline and frustrating controls.
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Jaws Unleashed is a rather scant offering, but it could still be your new guilty pleasure. The field of shark simulators is rather narrow, and it’s entirely possible that Jaws Unleashed wins top honors just by showing up. Perfect for kicking back and turning your brain off, but not much more.
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40In the spirit of generosity, we'll offer that there's about 30 minutes of entertainment to be had.
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40Spending 30 minutes aimlessly wondering around because you can't figure out what random part of the environment you're supposed to manipulate or sequence of moves to string together to topple a structure is unforgivable.
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38Playing Appaloosa's ultraviolent and ultrastupid take on the titular killer shark is about as much fun as having your legs chewed off.
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The aforementioned camera and perspective problems are the worst, but the "hunger meter" seems to fill up and dissipate so arbitrarily that you never know what your stomach needs.
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30Just play the old NES game. We don't remember the Jaws movie where they had to collect seashells and bomb jellyfish with airplanes, but it was more fun than this.
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Defending myself from a shark attack would be more entertaining. [Aug 2006, p.77]
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20If playing Jaws Unleashed has taught me one thing about game design, it's that if you're going to put a single fun thing in a game it's best to put it right up front where people can see it, and hopefully trick them into thinking that the entire game is fun.
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It provides roughly fifteen minutes of absolutely gruesome, chaotic pleasure, then promptly nosedives into the Mariana Trench of bad design, bad graphics and bad control.
User score distribution:
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Positive: 11 out of 15
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Mixed: 0 out of 15
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Negative: 4 out of 15
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WC7
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