- Publisher: Acclaim
- Release Date: Nov 15, 2001
- Critic Score
- Most active
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50If players approach "Supercross World" as an arcade racer that plays by the indoor and outdoor rules of motocross though, then it has plenty to offer...Dead-average, brain-dead motocross fun at its most basic level.
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Environments are uninspired, the dirt effects are dull, and tricks take too long to develop. [Jan 2002, p.83]
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There are so many profane adjectives that could be used to describe this horrid title but Ill try to keep it to a minimum.
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49Doesn't play well, doesn't look good, and has little to offer anybody, and what remained the biggest problem in the end, is that it's just not fun.
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Well, we need a licence for sure...and how about some cool bands for the soundtrack?...Well, I cant think what else I would have written.Urm I think were done.
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30Heck, even the character select screen looks boring. When you get to the game, the drab color selection and lack of anything truly new will bore you to tears.
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24A miserable failure...Gamers are advised to avoid this game, period.
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Dont expect an accurate depiction of movement, however, as poor physics dominate a lousy game. [Feb 2002, p.108]
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The main problem (of the many) is the terrain, which is rolled out before you like carpeting a flat texture rolled over smooth humps and hills. [Feb 2002, p.61]
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User score distribution:
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Positive: 3 out of 12
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Mixed: 0 out of 12
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Negative: 9 out of 12
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BobM.0This game sux just dont get it. its a waste of money.
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PennywiseBestbandever8
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JackR.0No. No. No.