Metascore
68

Mixed or average reviews - based on 20 Critics

Critic score distribution:
  1. Positive: 7 out of 20
  2. Negative: 2 out of 20
Buy On
  1. I enjoyed the story the first time and I even enjoyed hearing it replayed this time; but the card game battles threw me. I believe this game will appeal to those people who have not played it on the DS and that are big fans of the series.
  2. Playstation: The Official Magazine (US)
    40
    Rebuilding it using the PS2 game's engine just makes it a much more obvious retread. [Jan 2009, p.83]

Awards & Rankings

28
3
#3 Most Discussed PS2 Game of 2008
2
#2 Most Shared PS2 Game of 2008
User Score
7.3

Mixed or average reviews- based on 122 Ratings

User score distribution:
  1. Positive: 5 out of 20
  2. Negative: 7 out of 20
  1. Oct 18, 2010
    10
    I may be giving this a 10 because I'm biased due to the fact this is a Kingdom Hearts game, and I am a huge fan of the series. But once youI may be giving this a 10 because I'm biased due to the fact this is a Kingdom Hearts game, and I am a huge fan of the series. But once you get used to the cards, the rest will be smooth sailing. Full Review »
  2. Oct 25, 2013
    2
    I played the remastered version included with the recent 1.5 HD Remix release. I love Kingdom Hearts: FM, but I’ve found Re:CoM so bad that II played the remastered version included with the recent 1.5 HD Remix release. I love Kingdom Hearts: FM, but I’ve found Re:CoM so bad that I felt the need to give it its own review. It is still applicable since it’s the same game from the PS2 release only with sharper graphics.

    Re:CoM is miserable and tedious. I had thought the switch to a card battling system meant that battles would be turn-based and strategic. Instead gameplay is half action RPG like the original KH and half card battler. It fails at both.

    Coming straight from KH you will feel the urge to attack like normal since it seems the same engine has been used for combat. The difference now, though, is that you have to pay attention to what card from your deck is active (displayed in the lower-left) when you hit the attack button as well as if the enemies are playing any cards (displayed lower-middle). Whoever’s card is higher carries out the attack, though everything still occurs in real time and with the same drawbacks found in KH’s combat system, like bad camera angles & hitting people with magic often being a pain.

    The key to success is choosing lots of “CP” when you level up, which allows you to carry more cards. That in turn, though, makes your deck more difficult to navigate through during battles. This means you will want to arrange your card deck in a way that keeps shuffling through it during battle to a minimum, but since you’re constantly getting new cards & more CP to expand your deck, that means you spend an inordinate amount of time editing your deck. Even then, you may have an excellent deck and plenty of cards to stop that attack the boss is about to launch, but you’re only going to have a second or two to sift through your cards and find it.

    You also have to worry about your inventory of special map cards, which are used in moving from room to room in the environment. The map cards have different properties that will be reflected in the rooms you create. It’s another thing that sounds intriguing but ends up being another level of tedium. The vast majority of map cards do nothing but present you with different layouts for grinding levels. And all but two of the worlds are the exact same areas you already went through during KH (Aladdin, Little Mermaid, etc), with the exact same music, so there’s no sense of exploration but repetition, instead. Many of the boss fights are even the same, like Guard Armor & Jafar Genie. The world areas are so redundant, in fact, that I skipped all of their text-only cutscenes after the first area b/c they add nothing to the overall plot of the game.

    Re: CoM’s only saving grace is its introduction of new characters and some pretty interesting, fully voice-acted story material. I originally went straight to KH2 from the first game back in the day and felt lost, so it was nice to finally get those gaps filled in. The problem is that you only get to see this new stuff between worlds, so to see it you need to slog through the 90% part of the game that sucks.

    I beat Sora’s story & am now having a fierce internal debate as to whether or not to play through Riku’s. I want to see what happened with him, but holy crap, I really, really don’t want to play this terrible game anymore, especially if I can’t build a Sonic Blade deck and carve through bosses with my eyes closed. Ugh.
    Full Review »
  3. sLm
    Apr 21, 2012
    7
    It's a very good game, cannot be compared to KH 1 and 2 because this is merely a light bridge between both of them just to understand theIt's a very good game, cannot be compared to KH 1 and 2 because this is merely a light bridge between both of them just to understand the storyline, but it's fun and entertaining. The 7 score is because they didn't even bother in releasing a PAL version, shame on them, otherwise I would give this a 9. Full Review »