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Mixed or average reviews - based on 31 Critics What's this?

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Generally favorable reviews- based on 9 Ratings

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  • Summary: Put down the controller and speak up! In the first-ever voice activated action-adventure game, players will work together with the main character Rio by verbally guiding her through this heart-pounding adventure. Compatible with any USB headset peripheral, LifeLine's unprecedented technology features voice-recognition of over 5,000 words and 100,000 phrases such as "Shoot!", "Run!" and "Dodge and reload!" Compatible with any USB headset. [Konami] Expand
Score distribution:
  1. Positive: 6 out of 31
  2. Negative: 9 out of 31
  1. It isn't always easy and there are moments where players want to throw down their headsets in disgust. But somehow this makes the game all the more charming and all the more interesting to finish. [Apr 2004, p.8]
  2. I had a hard time trying to get Rio to do exactly what I wanted. Aside from that, the battle system was pretty solid, mixing up timing requirements and hitting the enemy at the right spots. I also love the fact that there is no ammo.
  3. 74
    While Rio may frustrate you to the point of losing your religion, the character interaction can and does make you forget she’s fake. The times the VR reminds you you’re playing a flawed game, and you remember Rio isn’t real you’ll still wish she was, and the ending is definitely worth it.
  4. An ambitious undertaking, so the developer certainly deserves credit for trying something different. However, the experience is undermined by unreliable technology and some poor game design.
  5. 60
    A fantastic concept upon which an average game lies. Play it as a curiosity and an example of innovative technical game design, and you'll enjoy yourself. [Mar 2004, p.72]
  6. The main problem is that Rio recognizes more than 5,000 words, but you don't know what those words are...The innovative concept is fun for a few minutes, but an entire game is tedious.
  7. It is flawed on almost every level, but its biggest failing is that it is designed to take advantage of technology that is questionable at best and just plain broken at worst.

See all 31 Critic Reviews

Score distribution:
  1. Positive: 4 out of 6
  2. Mixed: 0 out of 6
  3. Negative: 2 out of 6
  1. JohnG.
    Mar 3, 2004
    This is the best game I ever played.
  2. Andie
    Mar 4, 2004
    The recognition should be more accurate for those tense times, but then again, try talking during those tense times!
  3. TulkasA.
    Apr 26, 2004
    This game is Moses! it isn't quite good enough to rate a Jesus(10) but its still awesome.
  4. MeiB.
    Jun 16, 2007
    Don't let the reviews about the voice recognition being broken fool you. I've played this game most the way through and not had more than a small handful of times that the voice recognition couldn't understand me. The main problem comes during battles. The thing is, then your voice commands are being given for something that's in action, so you might not press the button quickly enough or let it go to early admist your command giving. Some people also don't seem to realize the fact that you have to go to areas of the rooms that are MARKED ON THE MAP to look at items that are in that area. I get fed up with the voice tech being so trashed when it's most often the fault of the player that the recognition isn't happening. Expand
  5. TysonB.
    Mar 14, 2004
    This is the only game voice activated game, and even though it's a new idea you'll get bored of it after about forty-five minutes.
  6. fuggimcgoo
    Mar 6, 2004
    I told her to dance! Instead she exploded. I told her to explode, and she exploded. I told her to take off her top, and she exploded. Everything I tell her to do she explodes! This game sucks because I was expecting expecting her to dance agasint a pole! Instead she got out a gun! Expand