• Publisher: Konami
  • Release Date: Mar 2, 2004
Metascore
61

Mixed or average reviews - based on 31 Critics

Critic score distribution:
  1. Positive: 6 out of 31
  2. Negative: 9 out of 31
  1. 30
    Sadly, this control system is less than ideal for directing a character who is both hard of hearing and retarded, two traits which I suspect a simple battery of standardized tests would reveal in our heroine.
  2. 40
    It's novel for sure, and most won't regret playing it at all. It's just that, when it gets frustrating, it gets incredibly frustrating. If you have a high tolerance for frustration, and want to check out something completely out of left field, give this one a rental.
  3. It's a shame, but LifeLine is just poorly implemented. With the laborious pacing complicated by the dodgy voice-recognition, flaws in the gimmicky technology negate what satisfying moments are on offer here. [May 2004, p.106]
  4. It's with some remorse that we bestow upon it a fairly low score, but don't let it fool you... anyone with the means to play Lifeline shouldn't let a chance to sample this unique title pass them by. [July 2004, p.114]
  5. Voice recognition will be a lot more fun when it works. Until then, if I really want to be ignored and misunderstood by a girl, I'll go clubbing and hit on the hughty hipster chick in the Pabst Blue Ribbon T-shirt. [Apr 2004, p.118]
  6. It's just that every worthwhile aspect of the game is drowning in a mire of stilted gameplay and unfortunate language shortcomings.
  7. To recap: imagine playing the most uninspired, atmosphere-free "Resident Evil" clone that could exist... Then instead of using a control pad, you must verbally tell your brain-free character exactly what to do every step of the way. This is what Lifeline is like.
  8. It is flawed on almost every level, but its biggest failing is that it is designed to take advantage of technology that is questionable at best and just plain broken at worst.
  9. Beyond frustrating. It incites rage instead of happiness. Having to tell someone to shoot a monster that's right in front of them is just ridiculous, but telling Rio to run and watching her die because she did something else is just unacceptable.
User Score
7.7

Generally favorable reviews- based on 9 Ratings

User score distribution:
  1. Positive: 4 out of 6
  2. Mixed: 0 out of 6
  3. Negative: 2 out of 6
  1. MeiB.
    Jun 16, 2007
    8
    Don't let the reviews about the voice recognition being broken fool you. I've played this game most the way through and not had Don't let the reviews about the voice recognition being broken fool you. I've played this game most the way through and not had more than a small handful of times that the voice recognition couldn't understand me. The main problem comes during battles. The thing is, then your voice commands are being given for something that's in action, so you might not press the button quickly enough or let it go to early admist your command giving. Some people also don't seem to realize the fact that you have to go to areas of the rooms that are MARKED ON THE MAP to look at items that are in that area. I get fed up with the voice tech being so trashed when it's most often the fault of the player that the recognition isn't happening. Full Review »
  2. TulkasA.
    Apr 26, 2004
    9
    This game is Moses! it isn't quite good enough to rate a Jesus(10) but its still awesome.
  3. TysonB.
    Mar 14, 2004
    3
    This is the only game voice activated game, and even though it's a new idea you'll get bored of it after about forty-five minutes.