Metascore
64

Mixed or average reviews - based on 35 Critics

Critic score distribution:
  1. Positive: 7 out of 35
  2. Negative: 5 out of 35
  1. Extras like a free, waypoint-based track editor add charm. The same thing goes for online car-swapping features. But between a Super Nintendo-era audio-library, limp-wristed vehicular duels, and snooze-inducing stages, it's too little, too late.
  2. 40
    The stop-and-go gameplay here seems catered to those with Ritalin prescriptions than those yearning for Mario Kart-style action.
  3. There’s a nugget of brilliance at the heart of Micro Machines that’s too simple and solid to crush, it’s true, but the laughable track editor, fussy interface and baffling load times certainly don’t justify this release. [Aug 2006, p.93]
  4. If you want a youth-friendly racer, you may be better off looking at the recent "Cars" videogame.
  5. This was a great game...15 years ago. The new Micro Machines fails to offer anything new or exciting to an already stale series. [Sept 2006, p.79]
User Score
6.9

Mixed or average reviews- based on 7 Ratings

User score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Andyman
    Aug 19, 2006
    10
    Finally, a worthy sequel to the all-time classic PlayStation party game, Micro Machines V3. Let me make one thing clear... V4 is NOT worth getting for the single-player game, and neither was V3. This is a multiplayer party game to its core, and one that players of any skill level can enjoy together (even people who normally don't like videogames!) If ever there was a reason to buy a PS2 multitap, this game is it. Full Review »