- Publisher: Bandai
- Release Date: Jan 15, 2002
- Critic Score
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90Fans of the animated series will definitely be delighted to experience the One Year War from the side of the Principality of Zeon.
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83Uniquely strategic gameplay, pulse-pounding action, and even a bit of stealth.
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If you are a fan of the series, I'd bet you'd go ape for this game. [Feb 2002, p.85]
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Very complex and very difficult both in gameplay and storyline. It's definitely a game you shouldn't play at four in the morning after a half case of Corona. But if you're up to a good challenge, you might want to give it a try.
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75The mix of strategy and action blends well, and the controls do the Zeon justice.
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70A drastically improved game from their last effort, but still falls short of appealing to a wide audience range.
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68The strategic elements of the squad-based combat mix well with the explosive action, and enough of the back story is relayed in the mission debriefings that having watched the original series isn't a prerequisite.
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65In between the undeniable satisfaction of a plan coming together, there's also the goofed-up navigation system, the scattershot AI performance on both sides of the firing line, and the generally clumsy and slow pace of combat.
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Although ZF does a great job of sucking you into a world of squad-based heavy metal warfare, I cant recommend it to anyone but hardcore Gundam fans. [Feb 2002, p.154]
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Simply superior than that previous effort in just about every way imaginable. [Mar 2002, p.108]
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55While the concept is cool (though not original) as always Bandai's lack of effort in creating a comfortable control environment leaves the game hanging.
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40Zeonic Front didn't rock my world in the least, but it will undoubtly rock the world of any self-respecting Gundam fanatic willing to tolerate its truckload of flaws.
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User score distribution:
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Positive: 13 out of 13
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Mixed: 0 out of 13
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Negative: 0 out of 13
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TyROD10
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JacksonS.10
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ArnieV.10