Metascore
75

Generally favorable reviews - based on 43 Critics

Critic score distribution:
  1. Positive: 29 out of 43
  2. Negative: 1 out of 43
  1. Mortal Kombat: Armageddon is an MK fan’s wettest dream, but even those few new to the series will find it hard not to love this game.
  2. It may or may not be the blood-soaked ending to the franchise, but it's easily one of the most enjoyable games in the series and one of the most unapologetically fun games of the season.
  3. One hell of a fighting game. So to answer the question, Mortal Kombat has definitely gone out with a bang – for now.
  4. It's a blast to play and it includes a ton of extra content making it one of the most satisfying Mortal Kombats ever.
  5. 90
    With over sixty playable characters, kreate-a-fighter, and all the mini-games packed in you get more than your money’s worth. MK fans will drool with delight seeing some of their favorite fighters from every game packed into one arena.
  6. The biggest features in this game are the Kreate-A-Fighter, Kreate-A-Fatality, and Online modes. It's about time Midway included stuff like this! So yeah, go buy MK Armageddon ASAP! It's one of the major reasons why the PS2 still has plenty of life residing within its dusty innards.
  7. 90
    But as good as the action is it's the replay value of Mortal Kombat: Armageddon that makes it unbelievable. There's so much to do outside the main arcade mode that you'll feel almost overwhelmed with choices.
  8. Armageddon delivers the culmination of all things MK. The roster is huge, the modes are many, the fighting has been nicely tweaked, and overall, it’s a fitting way to turn the page on another generation of this classic franchise.
  9. 85
    The inclusion of 62 total warriors is a massive achievement. Throw in a fun, albeit short Konquest mode, a diversionary mini-game, a new fatality system, and perhaps one of the largest character creation modes we've seen, and you have a great title that will keep Mortal Kombat fans busy for months.
  10. The immense roster is a glorious thing, but by altering the sacred Fatality, the action just isn’t up to the series’ standards or what fans expect.
  11. While much of the game play remains faithful to previous Mortal Kombat titles, the developers how gone to painstaking measures to bring new modes and interesting features to their franchise to keep it fresh like deli meat.
  12. A flawed fighting, racing, and adventure game that never ceases to provide enjoyment in spite of its flaws.
  13. With better gameplay, the largest number of characters yet, a very deep Kreate-A-Fighter mode and the ability to create your own fatalities on the fly, fans of Mortal Kombat will be hard pressed to not pick this one up.
  14. Mortal Kombat Armageddon is the box-set of the Mortal Kombat series and just about every character ever digitalized for the series is available to use and of course abuse.
  15. Mortal Kombat: Armageddon is without doubt the most comprehensive Mortal Kombat game ever.
  16. If you're a Mortal Kombat fan, this is the mother lode: a torrent of available characters(58 to start)fight and die for your pleasure; the Shaolin Monks-style Konquest mode is the best yet; and the Motor Kombat Kart racer mini-game is silly fun. [Holiday 2006, p.79]
  17. If this is Armageddon for Mortal Kombat, it certainly is a most delightful way to kill a series--at least until it rises like a phoenix for the next generation. [Dec. 2006, p.86]
  18. Deception still seems to be Mortal Kombat's crowning achievement for now. While Armageddon is a solid game, and it did get a lot right, it also got a significant amount wrong.
  19. A decent enough beat 'em up. The fighter roster is impressive if a bit unbalanced. But come on, seven buttons for a fighting system? [Dec 2006, p.82]
  20. If you fondly remember the old Mortal Kombat games from your ill-spent youth, you might get a big kick out of this. If it's just a solid 3D fighter you're after, you may want to look elsewhere.
  21. Great fun, but it spreads itself pate-thin when it shoud be concentrating on the fighting instead. [Dec 2006, p.76]
  22. Mortal Kombat excels at offering plenty of great extras to compensate for its lukewarm gameplay.
  23. Forget storylines, or any pretence at one: this game is simply about quick reflexes and lightning-fast button- pounding.
  24. Bloody, stupid and bloody stupid, but still manages to impress. [Dec 2006, p.77]
  25. An appealing introductory sequence, a huge selection of fighters, multiple and diverse gameplay modes, the option to create and train your own character, and several destructible arenas just waiting to get demolished.
  26. A welcome if unspectacular return to form for the MK series and a suitable way of ending its run on current consoles.
  27. With more characters than anyone could possibly master in one lifetime and plenty of variety in the form of Motor Kombat (we’re still laughing after playing this) and the Konquest adventure mode, not to mention the scary number of unlockables to be found, it’s enough to make you start daydreaming at what they could do on the next gen consoles.
  28. It's not the most perfect fighter, nor are all the extras particularly interesting, but what's here is the finest example of what American fighting game developers can produce, and if you're any kind of MK -- old or new -- there's enough here to warrant a purchase. And then some.
  29. Fourteen years after the first Mortal Kombat hit the arcades, the "fatality" moves are still gaming's best way of saying "In your face!" to a vanquished foe.
  30. It makes for a big, if rarely clever package, entertaining if hilarious ultra violence is your bag, tryingly awkward and limited if it isn't.
  31. The vast amount of characters will excite fans, but MKA feels old-fashioned. The series needs to evolve if it's going to survive. [Dec 2006, p.80]
  32. Armageddon is fine. Nothing special, but not bad, and its Konquest mode is probably the perfect game for that Saturday afternoon period just before the footy kicks off, when your head still hurts from Friday.
  33. And having spent the better portion of my week with the title, I am yet to unlock every secret the game has to offer, and the sheer number of selectable characters is impressive, if not overwhelming at times.
  34. The umpteenth Mortal Kombat game bombards you with characters and modes but does little to bring the underlying one-on-one fighting action to the next level.
  35. If you're looking for a fighter to just pick up and play with your friends, it's a fine addition to your library.
  36. 70
    Mortal Kombat: Armageddon isn't wildly different from it's predecessors, but it features a lot of characters. It's disappointing that the gameplay hasn't really evolved but Armageddon is still a fun title.
  37. While I appreciate some of the new additions to this version, it’s not enough to make me forget how much this game reminds me of "Deception," "Shaolin Monks" and "Deadly Alliance."
  38. The end result is a game that will satisfy neither hardcore fighting gamers nor casual players outside the core MK fanbase. This is a fan game to the core, and can only be recommended to the most devout of the MK faithful.
  39. 60
    There are much better fighters out there to spend your time with.
  40. As with the previous MK installment, Midway again augments the core fighting action with binus modes. Unfortunately, they suck. Konquest mode, a rudimentary action-RPG, and Motor Kombat, a widly unfun kart racer, both look and feel like PS1 budget titlees. [Dec. 2006, p.140]
  41. The core combat is still as rigid and throwaway as the Mortal Kombat series has ever been and bereft of the kitsch appeal of the earlier games, Armageddon is pretty much as forgettable as brawlers come these days.
  42. Offering gameplay no different than other mindless brawlers, it's sad evidence that this once legendary game is most definitely mortal.
  43. It's time for Mortal Kombat to go. [Dec. 2006, p.126]
User Score
8.3

Generally favorable reviews- based on 53 Ratings

User score distribution:
  1. Positive: 20 out of 25
  2. Negative: 0 out of 25
  1. Aug 1, 2012
    5
    The konquest mode is disappointing since it only takes a few hours (3-4 hours). There are many things in the krypt to buy an unlock but, none of them are characters.my main problem I have with this game is that 99% of all the people are already unlocked from the start. Only 4 characters are unlockable in konquest mode and are fairly easy to get. The create a fighter mode is nice to have and are plenty of things to use for your character.The lack of the extra style is ok but I miss the fatalities. Full Review »
  2. May 8, 2013
    9
    This game is great without a doubt. I loved the new combo systems as they were more challenging. Graphics are quite good for a PS2 game. Many different characters which made this game very fun to play. Its a bit simplistic but surely a good game to buy and play with friends. Storyline is great as well it kept me quite interested. Full Review »
  3. Dec 26, 2012
    9
    I gave this game a 9 because it deserves an 8.5, and I'd rather round up than down on this one. The only Mortal Kombat game with character creation, and it is actually good character creation. Otherwise, pretty standard MK title. Solid story, lots of unlockables. Very worth owning, high replay value. Full Review »